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Devil may cry 5 RE engine file list.

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Sectus
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Re: Devil may cry 5 RE engine file list.

Post by Sectus » Sun Mar 10, 2019 10:22 pm

chalon wrote:
Sun Mar 10, 2019 8:44 pm
uroborostestsubject wrote:
Sun Mar 10, 2019 6:02 pm
(http://www.mediafire.com/file/7z0f8c4gb ... 2.zip/file) I have uploaded more log samples. Three files with the same name contain chapters 1 through 8. and the file named Model Viewer is a log of all the characters and enemies in the game.
Ok, using all the log files you posted (this one and previous), and my hacked together program, here's the list file: https://mega.nz/#!GuYAUQIL!c8101qbwyEnV ... sohm6zu9IY

FluffyQuack/Sectus' RE PAK tool now says:

Code: Select all

44109 (65%) known filenames
22839 (34%) unknown filenames
So it's about 2/3 complete.
Just combined a log I made with your list: http://www.fluffyquack.com/temp/dmc5_pa ... lease.list

That brings us to:

Code: Select all

48380 (72%) known filenames

Crux
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Re: Devil may cry 5 RE engine file list.

Post by Crux » Sun Mar 10, 2019 10:38 pm

Thanks guys I managed to extract lots of files, got all the sound files and music.

Noticed theres a mission21, but that's just the name for all the credits stuff.
Also noticed mission63, with 4 soundtracks in a bnk/pck file, it's only distant storms and thunder, maybe bloodypalace?

Also the player ID's are seen, pl0000 for nero, pl0100 for Dante, pl0200 V, pl0300 Vergil, this made me think Vergil is playable (for maybe bloodypalace) so maybe with memory editing we can make him playable in any mission? But then I saw pl0400, pl0500, pl0600 for trish, nico, morrison etc.

Also, does anyone know how to view the meshes/3d models/textures?

TheDante
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Re: Devil may cry 5 RE engine file list.

Post by TheDante » Sun Mar 10, 2019 10:42 pm

Hi guys , im new to this things , i need some 3d models from this game(Demon Dante Sword etc.)
I tried ninja ripper but not working , anyone help for me please , where can i start ?

Crux
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Re: Devil may cry 5 RE engine file list.

Post by Crux » Sun Mar 10, 2019 10:45 pm

uroborostestsubject wrote:
Sat Mar 09, 2019 6:35 pm
Now I have progressed to this state. All that remains is to convert the TEX file. I would appreciate if anyone who is capable of programming could share information. :)
How can I view the 3d models like you?

lyhtem
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Re: Devil may cry 5 RE engine file list.

Post by lyhtem » Sun Mar 10, 2019 11:03 pm

Crux wrote:
Sun Mar 10, 2019 10:38 pm
Thanks guys I managed to extract lots of files, got all the sound files and music.

Noticed theres a mission21, but that's just the name for all the credits stuff.
Also noticed mission63, with 4 soundtracks in a bnk/pck file, it's only distant storms and thunder, maybe bloodypalace?

Also the player ID's are seen, pl0000 for nero, pl0100 for Dante, pl0200 V, pl0300 Vergil, this made me think Vergil is playable (for maybe bloodypalace) so maybe with memory editing we can make him playable in any mission? But then I saw pl0400, pl0500, pl0600 for trish, nico, morrison etc.

Also, does anyone know how to view the meshes/3d models/textures?
any chance You could point me to direction of music? or upload it somewhere?

uroborostestsubject
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Re: Devil may cry 5 RE engine file list.

Post by uroborostestsubject » Mon Mar 11, 2019 1:02 am

chalon wrote:
Sun Mar 10, 2019 8:44 pm
uroborostestsubject wrote:
Sun Mar 10, 2019 6:02 pm
(http://www.mediafire.com/file/7z0f8c4gb ... 2.zip/file) I have uploaded more log samples. Three files with the same name contain chapters 1 through 8. and the file named Model Viewer is a log of all the characters and enemies in the game.
Ok, using all the log files you posted (this one and previous), and my hacked together program, here's the list file: https://mega.nz/#!GuYAUQIL!c8101qbwyEnV ... sohm6zu9IY

FluffyQuack/Sectus' RE PAK tool now says:

Code: Select all

44109 (65%) known filenames
22839 (34%) unknown filenames
So it's about 2/3 complete.
(http://www.mediafire.com/file/u2iab1c47 ... e.zip/file) Thank you very much! You are my hero. :D This link is an enemy sample extracted from your list. The only remaining problem is that Noesis needs to convert these files, but both texture(tex.11) files or mesh(1808282334) files are not converted. I would like you to create new Noesis script based on this sample. :)

OrangeC
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Re: Devil may cry 5 RE engine file list.

Post by OrangeC » Mon Mar 11, 2019 1:11 am

Can anyone update the list to include the remaining PACK files for the wwise folder?

Seems some bgm mission packs are missing like mission 13 14 15 and 16.

lyhtem
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Re: Devil may cry 5 RE engine file list.

Post by lyhtem » Mon Mar 11, 2019 1:14 am

OrangeC wrote:
Mon Mar 11, 2019 1:11 am
Can anyone update the list to include the remaining PACK files for the wwise folder?

Seems some bgm mission packs are missing like mission 13 14 15 and 16.
sorry to bother, any idea how to convert those audio files to something possible to listen to?

chalon
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Re: Devil may cry 5 RE engine file list.

Post by chalon » Mon Mar 11, 2019 1:16 am

uroborostestsubject wrote:
Mon Mar 11, 2019 1:02 am
(http://www.mediafire.com/file/u2iab1c47 ... e.zip/file) Thank you very much! You are my hero. :D This link is an enemy sample extracted from your list. The only remaining problem is that Noesis needs to convert these files, but both texture(tex.11) files or mesh(1808282334) files are not converted. I would like you to create new Noesis script based on this sample. :)
The script posted on page 3: https://forum.xentax.com/download/file.php?id=15867 does convert textures in Noesis. You have to just rename the texture from tex.11 to just .tex, and it'll recognize it. I was able to extract textures and change the UI to swap out to the DualShock buttons.

OrangeC
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Re: Devil may cry 5 RE engine file list.

Post by OrangeC » Mon Mar 11, 2019 1:58 am

lyhtem wrote:
Mon Mar 11, 2019 1:14 am
OrangeC wrote:
Mon Mar 11, 2019 1:11 am
Can anyone update the list to include the remaining PACK files for the wwise folder?

Seems some bgm mission packs are missing like mission 13 14 15 and 16.
sorry to bother, any idea how to convert those audio files to something possible to listen to?
rename the .x64 bgm packs to .pck extension, use ravioligameextractor to extract the packs each into a subdirectory. convert the wems with foobar2000 with the vgmstream plugin.

Gh0stBlade
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Re: Devil may cry 5 RE engine file list.

Post by Gh0stBlade » Mon Mar 11, 2019 3:36 am

So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................

Also explain how to use it with DMC5.
Click the thanks button if I helped!

superspider51
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Re: Devil may cry 5 RE engine file list.

Post by superspider51 » Mon Mar 11, 2019 3:40 am


uroborostestsubject
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Re: Devil may cry 5 RE engine file list.

Post by uroborostestsubject » Mon Mar 11, 2019 3:57 am

chalon wrote:
Mon Mar 11, 2019 1:16 am
uroborostestsubject wrote:
Mon Mar 11, 2019 1:02 am
(http://www.mediafire.com/file/u2iab1c47 ... e.zip/file) Thank you very much! You are my hero. :D This link is an enemy sample extracted from your list. The only remaining problem is that Noesis needs to convert these files, but both texture(tex.11) files or mesh(1808282334) files are not converted. I would like you to create new Noesis script based on this sample. :)
The script posted on page 3: https://forum.xentax.com/download/file.php?id=15867 does convert textures in Noesis. You have to just rename the texture from tex.11 to just .tex, and it'll recognize it. I was able to extract textures and change the UI to swap out to the DualShock buttons.
Thank you very much! Now I'm ready to extract all the models. The rest of the log files will be uploaded around the weekend. Thank you again! :D :D

Gh0stBlade
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Re: Devil may cry 5 RE engine file list.

Post by Gh0stBlade » Mon Mar 11, 2019 4:16 am

Gh0stBlade wrote:
Mon Mar 11, 2019 3:36 am
So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................

Also explain how to use it with DMC5.
BUMP

Or is everyone being selfish with private tools again?
Click the thanks button if I helped!

chalon
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Re: Devil may cry 5 RE engine file list.

Post by chalon » Mon Mar 11, 2019 4:31 am

Gh0stBlade wrote:
Mon Mar 11, 2019 3:36 am
So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................

Also explain how to use it with DMC5.
People are using Ekey's hook DLLs from RE2 Remake to get the log. The latest version, I believe, is here: https://zenhax.com/download/file.php?id=6350

Once you run that, you can use Sectus' tool to combine it with the list file posted above.

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