We need your help here. There's this .RES format (XBox/PS2) that contains DXG, DXT files and the like, just like the MX vs ATV Unleashed PAK files for the PC. However, in the .RES files these are compressed/encrypted, and I'd like to ask you to investigate this along with us, cause it's not easy to find out what was used.
Small info of the.RES format:
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// Header uint32 Unknown uint32 Offset of file info start (from the offset of this variable) uint32 Unknown uint32 Unknown uint32 Unknown // Unknown block This block seems to grow as the number of files in the archive grow, hash variables?? // File info block header (see offset in main header) uint32 Unknown uint32 Number of files in the archive uint32 Offset of file data start from right after this variable's position // Start of file info block (per file, number of files-times) uint32 Size in bytes of filename byte() String depicting the filename of the file uint32 Uknown (uncompressed size of the file???? Relative offset of the file???) uint32 Size of file in bytes (probably) // FILE DATA All the files // TAIL Is there a tail? Looks like it.