Firephoenix1342 wrote:And now the skeleton that is extracted with the models is absolutely useless.
Your so wrong on so many levels I don't even know where to begin, a static character mesh with out its original skeleton might be considered useless, maybe, because it would require someone to create another from scratch in its desired 3D software, and it would never match original skeleton with original weights and all data, but once you have original skeleton its golden, pure perfection I might add, be thankful it exists already and fully reversed.
Firephoenix1342 wrote:It can benefit only professional animators.
Wrong, wrong, wrong even the most noob/beginner can pose an original skeletal mesh, these models are NOT limited to a pro only, anyone can use it and pose/animate it how ever they see fit like any other skeletal mesh.
Just because the tool does NOT export in-game animations to a known format its another story, they are NOT easy to reverse, animations in general take weeks/months of intense hard reversing depending on the format/engine.