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Mechassault 1 and 2 Extracted Audio Problems
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Mechassault 1 and 2 Extracted Audio Problems
Hey everyone! Using Watto's Game Extractor I managed to rip a lot of files, but they have no extension and don't know what to do with them... Can you help me out?
Mechassault 2 Sounds
https://www.dropbox.com/s/8ik7rnjbu9kv1 ... o.rar?dl=0
Mechassault Sounds
https://www.dropbox.com/s/60n2gay9l4mk3 ... o.rar?dl=0
Thanks for helping!
Mechassault 2 Sounds
https://www.dropbox.com/s/8ik7rnjbu9kv1 ... o.rar?dl=0
Mechassault Sounds
https://www.dropbox.com/s/60n2gay9l4mk3 ... o.rar?dl=0
Thanks for helping!
- DKDave
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Re: Mechassault 1 and 2 Extracted Audio Problems
I can help you extract the voices and music from Mechassault 1. Watto's Game Extractor doesn't seem to extract these audio files correctly at all, but luckily the d1Bank archives are not too complicated to work out the format of.
My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.
You can then use GENH in VGMToolbox to create a playable audio file.
The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz
My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.
You can then use GENH in VGMToolbox to create a playable audio file.
The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz
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