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Mechassault 1 and 2 Extracted Audio Problems

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Pepsee
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Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Tue Jan 22, 2019 2:02 am

Hey everyone! Using Watto's Game Extractor I managed to rip a lot of files, but they have no extension and don't know what to do with them... Can you help me out?

Mechassault 2 Sounds

https://www.dropbox.com/s/8ik7rnjbu9kv1 ... o.rar?dl=0


Mechassault Sounds

https://www.dropbox.com/s/60n2gay9l4mk3 ... o.rar?dl=0

Thanks for helping!

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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Tue Jan 22, 2019 10:27 pm

*bump* Any idea, anyone?

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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Mon Jan 28, 2019 12:25 am

Anyone?

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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pingu » Sat Feb 09, 2019 5:34 am

What platform are these from? Make sure to specify that!

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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Mon Feb 11, 2019 3:58 am

They're both on Microsoft Xbox

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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Thu Feb 14, 2019 10:56 am

*bump* Any clues?

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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Wed Mar 27, 2019 4:16 pm

Please, I really want those amazing sounds from Mechassault 1 and 2 :(

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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave » Wed May 22, 2019 12:28 am

I can help you extract the voices and music from Mechassault 1. Watto's Game Extractor doesn't seem to extract these audio files correctly at all, but luckily the d1Bank archives are not too complicated to work out the format of.

My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.

You can then use GENH in VGMToolbox to create a playable audio file.

The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by binarybailey » Mon Mar 30, 2020 2:49 am

Hello,

Thank you for your tool :)

I used to extract the files from the .d1bank and came out as .raw files, tried using the GenH creator to create playable files but still getting garbled audio :( I am playing them in foobar2000

Image

My settings are attached and wondered if you might be able to specify further? It says file size is optional but doesn't convert without keying in a value.

Have also tried in xbadpdec.exe as well but still creates garbled audio.

Thanks in advance!
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave » Mon Mar 30, 2020 4:45 pm

I'm not sure why you can't get it to work. Try this QuickBMS script instead - it's much easier!
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by binarybailey » Mon Mar 30, 2020 7:42 pm

You sir are a legend :)

Started over from scratch and used your attachments and worked like a charm! :)

Thank you so much

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