Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

RaceRoom Racing Experience .kluns

Post questions about game models here, or help out others!
Post Reply
zimex25
veteran
Posts: 93
Joined: Thu Feb 04, 2016 9:20 pm
Has thanked: 11 times
Been thanked: 7 times

RaceRoom Racing Experience .kluns

Post by zimex25 » Fri Jan 18, 2019 11:14 pm

Hi! I extract .public file of RaceRoom Racing Experience by this scirpt https://aluigi.altervista.org/bms/raceroom.bms . I unpacked and I saw .kluns file but I don't know how extract from this model and textures. Old script for Quick BMS only 2 file extracted. Anybody can help me?
https://mega.nz/#!6kUDCYqC!mpGNwAporQUc ... XIZmAgXWnA

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2820
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 702 times
Been thanked: 1452 times

Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Fri Jan 18, 2019 11:56 pm

maybe tomorrow;
steeringWheel.png
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

zimex25
veteran
Posts: 93
Joined: Thu Feb 04, 2016 9:20 pm
Has thanked: 11 times
Been thanked: 7 times

Re: RaceRoom Racing Experience .kluns

Post by zimex25 » Sat Jan 19, 2019 11:19 am

shakotay2 wrote:maybe tomorrow;
steeringWheel.png
awesome news!

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2820
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 702 times
Been thanked: 1452 times

Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Sun Jan 20, 2019 9:22 am

about 85 single parts - I'll create a tool for it sooner or later:
bumper.png
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2820
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 702 times
Been thanked: 1452 times

Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Sun Jan 20, 2019 9:33 am

chassis:
chassis.png
some strings:

/specialfx/default_gravel_particle_emitter*
/specialfx/default_tarmac_particle_emitter)
/specialfx/default_grass_particle_emitter'
/specialfx/car/front_waterspray_emitter,
/specialfx/default_tarmac_tiremark_generator+
/specialfx/default_grass_tiremark_generator,
/specialfx/default_gravel_tiremark_generator)
/specialfx/default_wet_tiremark_generator2
/specialfx/default_tarmac_particle_wheel_attractor

front_left, front_right
rear_left, rear_right

/cars/car_models/porsche/porsche_934turborsr/banger_spawnerJ
- /high_detail/rotatable_manager@
- /backfire_controllerC
- /car_effects_controller)

/specialfx/default_gravel_particle_system)
/specialfx/default_tarmac_particle_system
/specialfx/car/debris_system
/specialfx/car/spark_system&
/specialfx/car/front_waterspray_system%
/specialfx/car/rear_waterspray_system(
/specialfx/default_grass_particle_system#
/specialfx/car/exhaust_smoke_system!
/specialfx/car/black_smoke_system!
/specialfx/car/white_smoke_system
/specialfx/car/debris_emitter
/specialfx/car/spark_emitter#
/specialfx/car/exhaust_left_emitter$
/specialfx/car/exhaust_right_emitter)
/specialfx/car/engine_white_smoke_emitter)
/specialfx/car/engine_black_smoke_emitter>
/specialfx/default_tarmac_particle_turbulent_airflow_attractor

/cars/car_models/porsche/porsche_934turborsr/contact_shadow
- /high_detail/one_model
/cars/lod/lod_manager_type1d

engine

exhaust_left, exhaust_right
wiperl_locator, wiperr_locator

/animation/models/drivers/porsche_934turborsr_lp_driver9
/animation/sequencers/drivers/outside_view/default_paddle=
/cars/car_models/porsche/porsche_934turborsr/car_generic_data
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

zimex25
veteran
Posts: 93
Joined: Thu Feb 04, 2016 9:20 pm
Has thanked: 11 times
Been thanked: 7 times

Re: RaceRoom Racing Experience .kluns

Post by zimex25 » Sun Jan 20, 2019 6:23 pm

Brilliant news! Here is other files (interior, skins and template) in .kluns files: https://mega.nz/#!CwVAkaAT!ViGA6SvVhufu ... Twv5Z-akR0

Franc23
n00b
Posts: 11
Joined: Mon Jan 22, 2018 9:54 pm
Has thanked: 2 times

Re: RaceRoom Racing Experience .kluns

Post by Franc23 » Wed Jan 23, 2019 5:06 am

some news?

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2820
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 702 times
Been thanked: 1452 times

Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Wed Jan 23, 2019 1:21 pm

need another kluns sample (I won't download 350 MB for it, sorry)
kluns wip.jpg
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."


User avatar
Acewell
VIP member
VIP member
Posts: 1274
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2416 times
Been thanked: 744 times

Re: RaceRoom Racing Experience .kluns

Post by Acewell » Wed Jan 23, 2019 7:51 pm

here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(

Franc23
n00b
Posts: 11
Joined: Mon Jan 22, 2018 9:54 pm
Has thanked: 2 times

Re: RaceRoom Racing Experience .kluns

Post by Franc23 » Wed Jan 23, 2019 8:39 pm

Acewell wrote:here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(
Sorry...work With all file.kluns?

Franc23
n00b
Posts: 11
Joined: Mon Jan 22, 2018 9:54 pm
Has thanked: 2 times

Re: RaceRoom Racing Experience .kluns

Post by Franc23 » Wed Jan 23, 2019 8:51 pm

Acewell wrote:here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(
Ok work...i tested...but 3d model? Sorry for my english :)

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2820
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 702 times
Been thanked: 1452 times

Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Wed Jan 23, 2019 8:54 pm

here's a poorely tested mesh tool, .public files not supported.
(Driver, steering wheel and driver's seat are mirrored for some unknown reason.)

Enjoy or report bugs, if any:
Make_obj-RR RacExp.zip
update:
viewtopic.php?f=16&t=19347&p=147985&hil ... rs#p147985
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Tue Jan 29, 2019 10:04 pm, edited 2 times in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Franc23
n00b
Posts: 11
Joined: Mon Jan 22, 2018 9:54 pm
Has thanked: 2 times

Re: RaceRoom Racing Experience .kluns

Post by Franc23 » Wed Jan 23, 2019 9:04 pm

shakotay2 wrote:here's a poorely tested mesh tool, .public files not supported.
(Driver, steering wheel and driver's seat are mirrored for some unknown reason.)

Enjoy or report bugs, if any:
Make_obj-RR RacExp.zip
thanks for your work man ;) ...but don t work with biggest file...(600 mb .kluns file don t work)

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2820
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 702 times
Been thanked: 1452 times

Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Wed Jan 23, 2019 9:27 pm

Franc23 wrote: ...but don t work with biggest file...(600 mb .kluns file don t work)
I won't download such big files, sry, so I can't test them. (Don't be too greedy, hehehe. :D)
citr1.jpg
btw: I didn't care for the materialnames, there are too many strings to find and check in the .kluns file. I'm too busy with other projects.
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Post Reply