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Car Mechanic Simulator 2018 .cms

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thedoc
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Car Mechanic Simulator 2018 .cms

Post by thedoc » Thu Jan 10, 2019 12:04 pm

Hello, I was wondering if it's possible to make a QuickBMS script/program to unpack the .cms archives from Car Mechanic simulator 2018.
It is a Unity3D game. I attach the plugin used in Unity3D to create the archive.
CMS18CarExporter2.zip
Here there is a Mod (not mine) made using that script: https://sharemods.com/9rvvcwwe6pm2/corv ... n.rar.html

Thanks in advance
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merlinsvk
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Re: Car Mechanic Simulator 2018 .cms

Post by merlinsvk » Thu Jan 10, 2019 9:14 pm

You can use UnityEx for import/export from .cms file. It's normal UnityFS archive with changed very first byte from "UnityFS" to "SnityFS".

thedoc
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Re: Car Mechanic Simulator 2018 .cms

Post by thedoc » Fri Jan 11, 2019 12:43 am

Thank you for your answer.
I used an HEX editor and then I opened the file.
Any idea how or where to import the ".mesh" files?

Thanks

NFSModDev
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Re: Car Mechanic Simulator 2018 .cms

Post by NFSModDev » Mon Jan 21, 2019 8:41 pm

Guys, *.cms file is generic Unity Asset with custom header. CMS's devs using "SnityFS" instead of "UnityFS" identificator in the file header. Just replace the first byte in the cms file and open in any tool like AssetStudio-GUI. Extract all contents and enjoy)

Beastyboi746
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Re: Car Mechanic Simulator 2018 .cms

Post by Beastyboi746 » Mon Apr 13, 2020 4:55 am

merlinsvk wrote:
Thu Jan 10, 2019 9:14 pm
You can use UnityEx for import/export from .cms file. It's normal UnityFS archive with changed very first byte from "UnityFS" to "SnityFS".
I don't understand how can I convert the cms file to obj or something else

djibsone2
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Re: Car Mechanic Simulator 2018 .cms

Post by djibsone2 » Mon Apr 27, 2020 2:21 am

please guy creat a tuto for extract the cms files to obj or fbxthank you

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