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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post questions about game models here, or help out others!
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Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Tue Sep 18, 2018 6:04 am

qwzzz wrote:what program should i used to convert pvr files to png?
Use PVRTexTool.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Tue Sep 18, 2018 6:07 am

Tool updated to v1.2.2.

Change log:
1. Added support for environment models;
2. Fixed a wrong parenting issue with the stripped meshes.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by mono24 » Tue Sep 18, 2018 8:25 am

Just wanted to give this a try and forgive my ignorance, but I must be blind, where does it say how one opens the .pack archives?
Just got the game off of iTunes, and I only have few .pack but umm, yeah I only see info about obb android, and that HaoZip will not work for .pack from IPA, so... what am I missing?

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Tue Sep 18, 2018 8:41 am

mono24 wrote:Just wanted to give this a try and forgive my ignorance, but I must be blind, where does it say how one opens the .pack archives?
Just got the game off of iTunes, and I only have few .pack but umm, yeah I only see info about obb android, and that HaoZip will not work for .pack from IPA, so... what am I missing?
Just change their extension to zip before using Haozip. However some files in the pack archive seem to be encrypted.
You'll have to ignore them when Haozip prompts you for password. Or maybe I can write an unpacker to extract all these files.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by rongctor » Tue Sep 18, 2018 10:38 am

Bigchillghost wrote:Tool updated to v1.2.2.

Change log:
1. Added support for environment models;
2. Fixed a wrong parenting issue with the stripped meshes.
amazing job,thanks lot.

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Tue Sep 18, 2018 12:31 pm

Here's a BMS unpacker for the iOS pack files. The encrypted files will be dumped into an additional folder.
Zip64Unpacker.zip
Works with Android obb file too. Just remember to create a new folder as the output location.
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Last edited by Bigchillghost on Tue Feb 12, 2019 8:07 am, edited 1 time in total.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by qwzzz » Tue Sep 18, 2018 2:48 pm

Bigchillghost wrote:
qwzzz wrote:what program should i used to convert pvr files to png?
Use PVRTexTool.
unable to convert them pvrtextool open the files empty

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Tue Sep 18, 2018 3:08 pm

qwzzz wrote: unable to convert them pvrtextool open the files empty
Refer to the second note in this post:
viewtopic.php?p=137293#p137293
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by qwzzz » Sat Sep 22, 2018 4:32 am

Bigchillghost wrote:
qwzzz wrote: unable to convert them pvrtextool open the files empty
Refer to the second note in this post:
viewtopic.php?p=137293#p137293
thanks works now...

is there a way to convert the windows store version? the textures on mobile are pretty low res

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sat Sep 22, 2018 4:51 am

qwzzz wrote:is there a way to convert the windows store version? the textures on mobile are pretty low res
If you can access to the files, maybe. But they are actually the same assets as those used in the Android/iOS version.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sun Sep 23, 2018 4:59 pm

Tool v1.3.1 updated!

Change log:
1. Added support for multiple UV channels;
2. Added user configuration file support;
3. Fixed a bug when exporting models from files containing both stripped and non-stripped meshes;
4. Now the SaveHighestLodOnly option applys also to stripped meshes.

New Feature:
A simple build-in Mesh Quadifier is Now Available!
Image
Last edited by Bigchillghost on Sat Feb 23, 2019 3:53 pm, edited 1 time in total.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by rongctor » Mon Sep 24, 2018 3:50 am

Bigchillghost wrote:Tool v1.3.1 updated!

Change log:
1. Added support for multiple UV channels;
2. Added user configuration file support;
3. Fixed a bug when exporting models from files containing both stripped and non-stripped meshes;
4. Now the SaveHighestLodOnly option applys also to stripped meshes.

New Feature:
A simple build-in Mesh Quadifier is Now Available!
Image
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by mono24 » Thu Sep 27, 2018 2:16 am

Bigchillghost wrote:Tool v1.3.1 updated!
New Feature:
A simple build-in Mesh Quadifier is Now Available!
I am impressed with this new feature you added to the latest updated tool, I wish all extraction/dumping tools available to have this as an option which is seriously needed for us 3D artists who need quads in their initial state before devs turned them to tris, thank you very much.

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Thu Sep 27, 2018 3:54 am

Was trying to enhance the functionality of my binary FBX builder by supporting also vertex colors. Here's a simple test on the overclocked model:
Acura_NSX.jpg
Let me know if there is a need for this feature.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Tosyk » Thu Sep 27, 2018 9:31 am

Bigchillghost wrote:Was trying to enhance the functionality of my binary FBX builder by supporting also vertex colors. Here's a simple test on the overclocked model:
Acura_NSX.jpg
Let me know if there is a need for this feature.
I suppose devs could use vertex coloring for the AO of the car bodies and since cars are high poly so if it's not much of a trouble I would like to see this feature
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