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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by mehrdad995gta » Sun Sep 16, 2018 12:49 pm

taruncreation wrote: You can open it with HaoZip...
Thanks dude,
that worked great.
just tested one of the files, its rotated for me as well but that's not a serious problem,
you can reset the rotation in your 3D editor app (mine is Max) since the pivot axis is aligned correctly along the mesh.
just set (0,0,0) rotation for all meshes [roll] :tard:

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sun Sep 16, 2018 1:27 pm

taruncreation wrote:The converted models are rotated along x-axis...
I suppose you mean the Z axis?
It's that what you're expecting?
pre.jpg
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by mehrdad995gta » Sun Sep 16, 2018 1:55 pm

Bigchillghost wrote: I suppose you mean the Z axis?
Love the app's logic on defining the axises
In Max it's Z
In Unity its Y and
In Zmodeler X maybe? (:

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Sun Sep 16, 2018 2:15 pm

Okay rotating isn't a problem actually :D

Offtopic: But can anyone tell me why this happens whenever i try to export .obj files from Blender?ZM only shows the Wireframe but I get the original model after deleting the materials.

Image

So can anything be done about the LODs? Getting only the lower LODs will be good but even if we can get all the LODs in one would also help out :)
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sun Sep 16, 2018 2:32 pm

mehrdad995gta wrote: In Max it's Z
In Unity its Y and
In Zmodeler X maybe? (:
I don't think so. There're only two coordinate systems. Max uses right-hand coordinate system and is Z up, while Unity uses left-hand coordinate system and is Y up.
But we will need to perform a rotation along the upped axis in either coordinate systems don't we?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sun Sep 16, 2018 3:38 pm

taruncreation wrote:So can anything be done about the LODs? Getting only the lower LODs will be good
You sure you need only the LOWEST LODs? Or you might prefer the medium/second LODs if you don't want to lose too much details?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sun Sep 16, 2018 3:59 pm

But the medium LODs are grouped with other objects which makes it difficult to separate the target LOD.
LODs.jpg
So the simplest way would be preserving all LODs.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Sun Sep 16, 2018 4:30 pm

So the simplest way would be preserving all LODs.
Yes, that would be good.

But will we get something like this then?

Image
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sun Sep 16, 2018 4:38 pm

taruncreation wrote:But will we get something like this then?

Image
How come? You're still using the debug version?

This would be the actual result:
allLODs.jpg
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Sun Sep 16, 2018 4:41 pm

Here's a forked version that will preserve all LODs(exe only):

Edit: This version is no longer necessary.

Meshes would be named in the form as [dummy name]#[material name]#LOD[LOD ID].

Also the rotation issue should be fixed in this version.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Sun Sep 16, 2018 5:43 pm

Thanks a lot.It's working perfectly. :)

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by rongctor » Mon Sep 17, 2018 3:07 am

some big scene jmodel file convert to FBX error.
like Him_AllRoads_road.json.jmodel.
https://drive.google.com/file/d/1wNSLa- ... sp=sharing

if u have time,thank very much.

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Mon Sep 17, 2018 3:23 am

rongctor wrote:some big scene jmodel file convert to FBX error.
like Him_AllRoads_road.json.jmodel.
The tool works with files from the car folder only. Files from the environment folder contain other unexpected data chunks so just stop trying to use the tool on files that're not belong to the car folder currently, in case of causing fatal errors.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by rongctor » Mon Sep 17, 2018 3:28 am

Bigchillghost wrote:
rongctor wrote:some big scene jmodel file convert to FBX error.
like Him_AllRoads_road.json.jmodel.
The tool works with files from the car folder only. Files from the environment folder contain other unexpected data chunks so just stop trying to use the tool on files that're not belong to the car folder currently, in case of causing fatal errors.
ok,thanks again.

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by qwzzz » Mon Sep 17, 2018 8:52 pm

what program should i used to convert pvr files to png?

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