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Colin McRae Rally 3 .TAG and track model files
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Colin McRae Rally 3 .TAG and track model files
I know there has been research on the later games, but since this one uses a somewhat different format, can anyone look into these so I can convert the tracks, cars and characters to another game?
The archives can be opened and repacked using iRipper; it's the .TAG and .*TAG models that doesn't appear to be cracked yet.
Auspod.zip (Australia Podium)
https://www65.zippyshare.com/v/2VuX5CyA/file.html
For_focw.zip (Ford Focus WRC?)
https://www65.zippyshare.com/v/dZDJTvw4/file.html
The archives can be opened and repacked using iRipper; it's the .TAG and .*TAG models that doesn't appear to be cracked yet.
Auspod.zip (Australia Podium)
https://www65.zippyshare.com/v/2VuX5CyA/file.html
For_focw.zip (Ford Focus WRC?)
https://www65.zippyshare.com/v/dZDJTvw4/file.html
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Re: Colin McRae Rally 3 .TAG and track model files
first submesh, not sure about uvs:
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
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Re: Colin McRae Rally 3 .TAG and track model files
The TAG/tag archive format is simple.
Here's a BMS script to unpack the TAG/tag files: Do you have problems with the *.big archives?
Here's a BMS script to unpack the TAG/tag files: Do you have problems with the *.big archives?
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


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Re: Colin McRae Rally 3 .TAG and track model files
I don't have an issue with them .BIG files as iRipper can open them anyway. It's the .TAG and related model formats themselves (i.e. .BTAG, .CTAG, .ITAG, .STAG etc.) that are in need of reversing.Bigchillghost wrote:The TAG/tag archive format is simple.
Here's a BMS script to unpack the TAG/tag files: Do you have problems with the *.big archives?
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Re: Colin McRae Rally 3 .TAG and track model files
Some files actually use the same format as the big files even they're with a different extension, like all the files from your Auspod sample.
Just in case it's needed: As for the models, it's really inconvenient to extract them with Hex2obj since they're unpacked as different part, also there's some face format that hex2obj can't deal with. But breaking the archive into smaller separate parts can help you research the format easily.
Just in case it's needed: As for the models, it's really inconvenient to extract them with Hex2obj since they're unpacked as different part, also there's some face format that hex2obj can't deal with. But breaking the archive into smaller separate parts can help you research the format easily.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


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Re: Colin McRae Rally 3 .TAG and track model files
Did you take a look at the samples I attached? I.e. the .STAG and others? They seem to be similar to the .P3D stuff Michael documented here (at least with the header):Bigchillghost wrote:Some files actually use the same format as the big files even they're with a different extension, like all the files from your Auspod sample.
Just in case it's needed: As for the models, it's really inconvenient to extract them with Hex2obj since they're unpacked as different part, also there's some face format that hex2obj can't deal with. But breaking the archive into smaller separate parts can help you research the format easily.
viewtopic.php?f=16&t=13670&p=143916#p143916
EDIT: I've also attached the .CMR mesh files extracted off the Citroen 2CV .big archive here:
https://www111.zippyshare.com/v/Yftqndj1/file.html
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Re: Colin McRae Rally 3 .TAG and track model files
No, I didn't. I just take a quick glance on the big archives and made a compatible unpacker. It's the tag format that interests me. And my research on its geometry format is done.huckleberrypie wrote: Did you take a look at the samples I attached? I.e. the .STAG and others?
Maybe, since they're using the same magic number.huckleberrypie wrote:They seem to be similar to the .P3D stuff Michael documented here (at least with the header):
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


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Re: Colin McRae Rally 3 .TAG and track model files
Hmm, could you walk me through using the importer on that thread if you don't mind?Bigchillghost wrote:No, I didn't. I just take a quick glance on the big archives and made a compatible unpacker. It's the tag format that interests me. And my research on its geometry format is done.huckleberrypie wrote: Did you take a look at the samples I attached? I.e. the .STAG and others?Maybe, since they're using the same magic number.huckleberrypie wrote:They seem to be similar to the .P3D stuff Michael documented here (at least with the header):
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Re: Colin McRae Rally 3 .TAG and track model files
Doesn't work with my Max version. Hadn't you tried that?
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


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Re: Colin McRae Rally 3 .TAG and track model files
Couldn't seem to get it to work either. :/Bigchillghost wrote:Doesn't work with my Max version. Hadn't you tried that?
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Re: Colin McRae Rally 3 .TAG and track model files
I removed macroscript part. work fine for me
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Re: Colin McRae Rally 3 .TAG and track model files
That didn't work either. The file open dialogue shows up but importing the Colin and Nicky .STAG files was to no avail.
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Re: Colin McRae Rally 3 .TAG and track model files
I thought it doesn't work for you to open files this script was written for. I didn't added support for CMR3 files.huckleberrypie wrote:That didn't work either. The file open dialogue shows up but importing the Colin and Nicky .STAG files was to no avail.