Decompress ASF (possibly other files too)
New SOADec : https://www.mediafire.com/file/zz89jq1d ... 2.rar/file
Most of the character files use compression type 7 (zstd). You can use this to decompress them (OLD) : https://www.mediafire.com/file/2spl5lxx ... Dec_U2.rar Drag and drop a folder on to the exe file and it will try to decompress all the files inside.
If your file has a different compression type, you can use this script : http://aluigi.org/bms/slz.bms . Note that both of these methods guess the decryption key, so you might need to decrypt it manually if the program/script fails.
3D Models
Use this tool for loading the models from ".asf" files. You need to decompress them before, as described above.
Overview

How to use
- Select the file you want to use with Browse.
- Load : Loads the model

- Load Offset : If the meshes are misaligned with the skeleton try this option instead. For some models the offset is required, for others it is fine with just Load. I will try to figure this out automatically in a future update.
- Animation : Loads an animation file (.apk) and applies it to the currently loaded model
- Export IQE : Exports the model in IQE format. How to open/convert IQE: viewtopic.php?p=138153#p138153 New script with secondary uv support : viewtopic.php?p=143565#p143565
- Export NEXS : Exports the model in a custom format to be loaded in Noesis. Supports animations. Noesis import script : Nexs Script
Download : https://www.mediafire.com/file/jhk563hm ... 5.rar/file
Textures
This tool will extract textures as ktx, from the asf/aif files (as always decompress before) : http://www.mediafire.com/file/6126nmb4w ... SOATex.rar Drag and drop the asf/aif file on to the exe. You can open the extracted ktx with Mali Texture Compression Tool or PVRTextool.
Guides
- Star Ocean Anamnesis Nox Data Extraction by seiyria
Bonus - Bullet Girls Phantasia (PS Vita)
This game seems to use the same format as SOA. I have made some slight changes to support those files too, but I haven't tried it on lot of files yet. I will try to improve it in the future.

There is room for improvement, and I am planning to work further on this as I have time. Still I wanted to release this version, as it seems to load good amount of character/monster models without a problem.