Join also our Discord channel! Click here.

AFL Evolution 2018 .wwm Maxscript

Post questions about game models here, or help out others!
Post Reply
User avatar
Posts: 943
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 117 times

AFL Evolution 2018 .wwm Maxscript

Post by Tosyk » Mon Jul 30, 2018 10:53 am

maxscript for characters of AFL Evolution 2018

- geometry
- uv (2 channels)
- bones
- weights

- everything else

p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
p.p.s: I did a full research of the WWM format and I want to thanks zaramot (a local 3ds max guru) for the guidness through the maxscript functions and also for making bones and weights working.

Download: ... sp=sharing

Image Image
Thank you for all you do here
my blog | my forum

Posts: 20
Joined: Thu Mar 31, 2011 10:13 pm

Re: AFL Evolution 2018 .wwm Maxscript

Post by RobbieDPL » Tue Jan 29, 2019 11:22 am

Does it work to export stadiums? I want to export Adelaide Oval and Sydney Showgrounds (Skoda Stadium) to FIFA.

Post Reply