Tosyk wrote:p.s.: once again: I'm not trying to argue, guys, I'm just saying that ui of h2o could be much more better
![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
Any program can be improved, there's no doubt.
>>> But you need to tell the details, please

. <<<
I sum up some ui deficits here:
- the 'noStr' and 'std' button should have been integrated into one drop down combo box
- The special features presented by the 5 checkboxes and the editbox for faces padding should be hidden from beginners;
I'd agree with that, you generally don't need it for simple models.
- in the latest version I've changed the 'seq' (sequential) button to start with 'VB' (vertex block).
(I really should update the tut(orial) in this point.
)
which I consider being minor problems.
- editboxes for start / size UVB
Matter of understanding, not of good/bad ui, imho.
There's is a basic concept with 3 steps to keep it simple:
1) get the faces
2) defining the vertex block
3) get vertices
You can do this different but I doubt, you can make it "better" (always remember, I'm talking about SIMPLE models).
There's the drop down combo box in step 3 for choosing the data format (for mesh and uvs).
So HF_UV means: mesh: float, uvs: half floats
You may find it confusing, but it's simple and fulfills it's needs.
Best feature of all is the automatic calculation of the vertex count, once you got the correct face indices count.
So the idea was
to keep things simple for my personal use.
Usability was not a primary goal, hence.
(You need to learn how it works, of course, by reading tutorials.)