READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

GoW Models (PS4)

Post questions about game models here, or help out others!
akderebur
ultra-veteran
ultra-veteran
Posts: 393
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 390 times

GoW Models (PS4)

Post by akderebur » Wed May 30, 2018 12:06 pm

Hello,

I am looking at the files inside the ".lodpack" archive from the new GoW game. The indices seem to be always at the bottom of the file, but I couldn't spot the vertex data. I am looking for reasonable floating point values, but maybe they aren't stored as floats/half floats. I would appreciate it if you can take a look.

Here are some samples.
GoW_Samples.rar
I included 3 really small files, and the related ".h2o" files (just indices). Also included 2 larger ones.

Thanks.
You do not have the required permissions to view the files attached to this post.

DarthphoeniX
beginner
Posts: 24
Joined: Fri Nov 06, 2015 4:10 pm
Has thanked: 7 times
Been thanked: 3 times

Re: GoW Models (PS4)

Post by DarthphoeniX » Thu May 31, 2018 10:02 pm


User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2690
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 667 times
Been thanked: 1378 times

Re: GoW Models (PS4)

Post by shakotay2 » Thu May 31, 2018 11:14 pm

here's what I got:
86-dat.jpg
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

akderebur
ultra-veteran
ultra-veteran
Posts: 393
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 390 times

Re: GoW Models (PS4)

Post by akderebur » Fri Jun 01, 2018 2:25 am

shakotay2 wrote:here's what I got:
Awesome! What version of hex2obj is that? I haven't seen that checkbox in 0.24d. Is there a newer version? Also what is the meaning of that checkbox?

Thanks.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2690
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 667 times
Been thanked: 1378 times

Re: GoW Models (PS4)

Post by shakotay2 » Fri Jun 01, 2018 8:20 am

pm'ed you
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

akderebur
ultra-veteran
ultra-veteran
Posts: 393
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 390 times

Re: GoW Models (PS4)

Post by akderebur » Fri Jun 01, 2018 9:05 am

It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D

User avatar
Bigchillghost
ultra-veteran
ultra-veteran
Posts: 459
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 21 times
Been thanked: 362 times

Re: GoW Models (PS4)

Post by Bigchillghost » Fri Jun 01, 2018 10:06 am

shakotay2 wrote:here's what I got:
Let me guess, it's a signed/unsigned integer checker right?
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2690
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 667 times
Been thanked: 1378 times

Re: GoW Models (PS4)

Post by shakotay2 » Fri Jun 01, 2018 10:48 am

yep
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

User avatar
Bigchillghost
ultra-veteran
ultra-veteran
Posts: 459
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 21 times
Been thanked: 362 times

Re: GoW Models (PS4)

Post by Bigchillghost » Fri Jun 01, 2018 11:22 am

shakotay2 wrote:yep
And you didn't release it in case of increasing the tool's complexity and newbies misusing it for other data types other than short?

BTW could you please send me a copy as well? Seems I'd encountered same issues with The Witcher 3. Thanks in advance!
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

Bladers
advanced
Posts: 47
Joined: Mon Aug 11, 2014 1:20 am
Has thanked: 5 times
Been thanked: 3 times

Re: GoW Models (PS4)

Post by Bladers » Sat Jun 02, 2018 7:06 pm

akderebur wrote:It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D
I wish i could learn how to do this. is there an indepth tutorial out there?

I'm a software engineer so its not like im a novice.
I want to be able to just get any model i want from any game without bothering people. for example Detroit.

akderebur
ultra-veteran
ultra-veteran
Posts: 393
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 390 times

Re: GoW Models (PS4)

Post by akderebur » Sat Jun 02, 2018 7:38 pm

Bladers wrote: I wish i could learn how to do this. is there an indepth tutorial out there?
Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
Bladers wrote:for example Detroit.
Afaik this isn't possible atm. Work on other games until it is possible to get the game files for Detroit :D

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1887
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 48 times
Been thanked: 1422 times

Re: GoW Models (PS4)

Post by daemon1 » Sat Jun 02, 2018 7:40 pm

there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all

Bladers
advanced
Posts: 47
Joined: Mon Aug 11, 2014 1:20 am
Has thanked: 5 times
Been thanked: 3 times

Re: GoW Models (PS4)

Post by Bladers » Sat Jun 02, 2018 10:19 pm

daemon1 wrote:there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all
akderebur wrote: Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
Thanks.

smasher248
n00b
Posts: 17
Joined: Fri Aug 14, 2015 2:52 am
Has thanked: 1 time

Re: GoW Models (PS4)

Post by smasher248 » Mon Jun 04, 2018 12:29 pm

Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware

Neverstops
n00b
Posts: 10
Joined: Mon Jul 06, 2015 12:06 am
Has thanked: 3 times
Been thanked: 1 time

Re: GoW Models (PS4)

Post by Neverstops » Mon Jul 09, 2018 1:41 pm

From what we do know right now, i looked up inside the .pkg file, and somehow i'd figure there are 2 file format .as .wad could contain the models.

I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got name results.

I have some samples here from the extracted .wad, if this would help https://mega.nz/#!n9JWVKza!xGfTouUY6vwU ... tQYT-Tv4_8

Post Reply