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Spotlight: Señor Casaroja's Noesis
- Tosyk
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Re: Spotlight: Señor Casaroja's Noesis
please fix the issue with -scale options when converting into FBX:
https://drive.google.com/file/d/1BV7fsM ... sp=sharing
here's a sample and ASCII plugin:https://drive.google.com/file/d/1BV7fsM ... sp=sharing
You do not have the required permissions to view the files attached to this post.
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Re: Spotlight: Señor Casaroja's Noesis
Super-interesting read that hopefully can make conversions etc easier?
https://godotengine.org/article/we-shou ... me-engines
https://godotengine.org/article/we-shou ... me-engines
- Tosyk
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Re: Spotlight: Señor Casaroja's Noesis
When I load SMD with long bone names Noesis stripped them into something like 'bone_XX'.
Can you fix this, MrAdults?
Can you fix this, MrAdults?
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Re: Spotlight: Señor Casaroja's Noesis
I am still working on my Bayonetta 1/2, Vanquish, Nier Automata (let's say PG now) plugin and I would like to know how to blend two materials with a ratio given by the red component of the color vertex buffer. I think I would need to use material expressions for this to work but I couldn't find example of it's usage. I found out that chrrox used them but couldn't find where.
Thanks in advance.
edit: never mind I may have found what I was searching here: viewtopic.php?p=81687#p81687
edit 2: but maybe material expressions are not the way to go. If I understand correctly vertex color is blended with first material and then the result is blended with the next. So maybe classical blending would suffice
Thanks in advance.
edit: never mind I may have found what I was searching here: viewtopic.php?p=81687#p81687
edit 2: but maybe material expressions are not the way to go. If I understand correctly vertex color is blended with first material and then the result is blended with the next. So maybe classical blending would suffice
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Re: Spotlight: Señor Casaroja's Noesis
Any idea why lightmap don't move with the model?

They also don't disappear when you skip the rendering of the corresponding mesh in the data viewer.
Edit: Using another pass for the lightmap and using the NMATFLAG_USELMUVS flag does the trick, rather than using the rpgSetLightmap command.
Edit: Okay, blending terrain is possible thanks to material expressions and classical blending, here is an example of three materials blended together (with lightmap as an additional pass):

This technique is nonetheless slightly problematic with transparent meshes that have a lightmap:

any idea of how I could avoid this? I think I would need to change the blending function for alpha and I am unsure how I should do this using noesis.

They also don't disappear when you skip the rendering of the corresponding mesh in the data viewer.
Edit: Using another pass for the lightmap and using the NMATFLAG_USELMUVS flag does the trick, rather than using the rpgSetLightmap command.
Edit: Okay, blending terrain is possible thanks to material expressions and classical blending, here is an example of three materials blended together (with lightmap as an additional pass):

This technique is nonetheless slightly problematic with transparent meshes that have a lightmap:

any idea of how I could avoid this? I think I would need to change the blending function for alpha and I am unsure how I should do this using noesis.
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Re: Spotlight: Señor Casaroja's Noesis
I humbly request for Soul Calibur 6 support, it has the same issue as Tekken 7 with mismatched skeletons and meshes when using gildor's umodel viewer.
I also have long wished for animation support of Soul Calibur series since Soul Calibur 4 but no-one has ever succeeded (or made it public), so support of soul calibur 6 animations would be fantastic!
I also have long wished for animation support of Soul Calibur series since Soul Calibur 4 but no-one has ever succeeded (or made it public), so support of soul calibur 6 animations would be fantastic!
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Re: Spotlight: Señor Casaroja's Noesis
I second thisjoeyq wrote:I humbly request for Soul Calibur 6 support, it has the same issue as Tekken 7 with mismatched skeletons and meshes when using gildor's umodel viewer.
I also have long wished for animation support of Soul Calibur series since Soul Calibur 4 but no-one has ever succeeded (or made it public), so support of soul calibur 6 animations would be fantastic!
- Mr.Mouse
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Re: Spotlight: Señor Casaroja's Noesis
http://richwhitehouse.com/index.php?postid=72
Use your Roomba bot to map your house and turn it into a Doom level with Noesis.

Use your Roomba bot to map your house and turn it into a Doom level with Noesis.


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Re: Spotlight: Señor Casaroja's Noesis
I have been making a script to export all rx2 "xbox 360 EA Games" files from all games that use them lately and can now export every single texture format in the games I have tested except for one.
That last format is "r5g6b5".
I can't find anywhere how to export that from an xbox 360 game with noesis.
So any help on that would mean a lot =]
Thanks,
GHFear
That last format is "r5g6b5".
I can't find anywhere how to export that from an xbox 360 game with noesis.
So any help on that would mean a lot =]
Thanks,
GHFear
AES Key and UE4 Modding commissions:
https://bit.ly/31PFc3i
If you appreciate my work and want to donate:
Paypal: ghfear@hotmail.com
https://bit.ly/31PFc3i
If you appreciate my work and want to donate:
Paypal: ghfear@hotmail.com
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Re: Spotlight: Señor Casaroja's Noesis
It may have been mentioned here before .. but can Noesis preview window have an option to flip UVs vertically?

I know objs are a bit backward but it displays normally in other viewers and 3ds max.


I know objs are a bit backward but it displays normally in other viewers and 3ds max.

- zheneq
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Re: Spotlight: Señor Casaroja's Noesis
Tools -> Data Viewer -> Model -> Global UV Flip
My plugins for Noesis: https://github.com/Zheneq/Noesis-Plugins
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Re: Spotlight: Señor Casaroja's Noesis
Probably a stupid question, but is there a triangle strip function variation with strip termination? If so, how do i call it in a script?