Uncharted 4 (PS4)

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foxhunt
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Re: Uncharted 4 (PS4)

Post by foxhunt » Mon Mar 12, 2018 2:52 pm

daemon1 wrote:Tools for Uncharted 4.

Usage: drop .PAK file onto the tool.

For texture dictionary packages it will export textures as DDS. Some of them will be in DX10 format.
For model packages it will export skeletons and/or models in SMD and ASCII.

Most models have multiple UV sets (only exported to ASCII).

Textures for a character may be spread across many different levels. To help get them all, used textures list is created when extracting model.

Skeletons are usually in separate packages. You need to copy-paste skeleton to the model file as it was done before in my Uncharted 1-2-3 tools.

You can also export specific textures by running: Uncharted4.exe <PAK> <filter>
For example: Uncharted4.exe world-city-dict.pak drake
Will only export textures with "drake" in their name.

As for decrypted data, at the time of tools release, ask some of your modellers friends, they should probably have files, or be able get them soon.

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https://luxox18.deviantart.com/art/Unch ... -715839414

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hi, i am very interested in uncharted 4 model decrypting.
your tool is working with actors,but not working with map files in pak35 folder
i want to decrypt it myself
i checked pak file, it seems very similar to last of us file structure you mentioned in youtube video
but i can not get the right position of vertex.
is uncharted 4 using edgecompression, how do you decrypted the edge compress?

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Re: Uncharted 4 (PS4)

Post by daemon1 » Mon Mar 12, 2018 5:55 pm

foxhunt wrote:is uncharted 4 using edgecompression, how do you decrypted the edge compress?
no, edge was only on ps3

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Re: Uncharted 4 (PS4)

Post by foxhunt » Tue Mar 13, 2018 3:32 am

daemon1 wrote:
foxhunt wrote:is uncharted 4 using edgecompression, how do you decrypted the edge compress?
no, edge was only on ps3
sorry to bother you
i found some chunk in uncharted 4 pak file, it seems to be a vertex definition file.
uncharted41.png
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Re: Uncharted 4 (PS4)

Post by foxhunt » Tue Mar 13, 2018 3:34 am

[out]
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Re: Uncharted 4 (PS4)

Post by foxhunt » Tue Mar 13, 2018 3:35 am

daemon1 wrote:
foxhunt wrote:is uncharted 4 using edgecompression, how do you decrypted the edge compress?
no, edge was only on ps3
but the content at that address is not correct float point number for vertex position xyz
can you give some hint, how to get the correct vertex position
uncharted42.png
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Re: Uncharted 4 (PS4)

Post by daemon1 » Tue Mar 13, 2018 9:05 am

i think i explained that in my video. Though now i dont remember exactly, it was something about offset relocation table that was in the beginning of PAK file.

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Re: Uncharted 4 (PS4)

Post by foxhunt » Tue Mar 13, 2018 4:34 pm

daemon1 wrote:i think i explained that in my video. Though now i dont remember exactly, it was something about offset relocation table that was in the beginning of PAK file.
I found the reason.
Uncharted 4 used the half precise float point.
thank you for helping

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Re: Uncharted 4 (PS4)

Post by daemon1 » Thu Mar 15, 2018 4:33 pm

New tool version with map assets support released (in 1st post)

I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe.

This new version will be used absolutely the same, and it will export all models, skeletons and textures contained in the PAK file. The difference is that textures will be exported in a full folder tree. Its not needed for characters, but for maps there are some DDS files that are called the same, but in different folders, and also they may have layers, which will be saved as separate DDS files.

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Re: Uncharted 4 (PS4)

Post by lionheartuk » Fri Mar 16, 2018 4:15 am

daemon1 wrote:New tool version with map assets support released (in 1st post)

I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe.

This new version will be used absolutely the same, and it will export all models, skeletons and textures contained in the PAK file. The difference is that textures will be exported in a full folder tree. Its not needed for characters, but for maps there are some DDS files that are called the same, but in different folders, and also they may have layers, which will be saved as separate DDS files.
Oh man this is so awesome!
"Lemons are people nice hardworking & honest people too..."

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Re: Uncharted 4 (PS4)

Post by Mondraconus » Thu Mar 22, 2018 6:24 pm

Oh this is interesting

How do you guys ripped that pkg file ? I already download it, merge it then put it in "Fake PKG Generator" but it won't extract the content inside it even I already input the correct password... It says "password mismatch" how come ?

Also are you guys already trying to ripped Uncharted Lost Legacy ? Thanks in advance

But, I need all the textures in this game also in Lost Legacy, is this appearing when you are successful extract that pkg ?

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Re: Uncharted 4 (PS4)

Post by akderebur » Thu Mar 22, 2018 6:35 pm

Mondraconus wrote: How do you guys ripped that pkg file ?
Fake PKG Generator should work. Better check the psxhax forums for more info on that.
Mondraconus wrote: Also are you guys already trying to ripped Uncharted Lost Legacy ?
It isn't possible to dump the game atm. Should be possible soon with the release of 5.01/5.05 kernel exploit.

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Re: Uncharted 4 (PS4)

Post by Mondraconus » Thu Mar 22, 2018 8:01 pm

daemon1 wrote:Tools for Uncharted 4.

Uncharted4.exe - character tool. Outputs all textures to one folder.
Uncharted4_m.exe - all assets tool. Outputs textures to folder structure.

Usage: drop .PAK file onto the tool.
Love what you've done here... But still... I can't get pak files inside pkg file... Already used Fake PKG Generator to unpack it but it don't want to unpack it ( still shows error message "password mismatch " even I tried put the correct password "00000000000000000000000000000000" in it )

Anyone can help me please ? I really want to get these .pak files so I can open them in daemon1 tool and get Antananarivo level textures
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Re: Uncharted 4 (PS4)

Post by mono24 » Fri Mar 23, 2018 12:09 am

Mondraconus wrote: Love what you've done here... But still... I can't get pak files inside pkg file... Already used Fake PKG Generator to unpack it but it don't want to unpack it ( still shows error message "password mismatch " even I tried put the correct password "00000000000000000000000000000000" in it )

Anyone can help me please ? I really want to get these .pak files so I can open them in daemon1 tool and get Antananarivo level textures
That's because your using a retail game archive, you need to download a patched game created with the Fake PKG Generator, otherwise will not work.

Next time just quote only essentials not the whole damn post, your making a mess out of the thread.

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Re: Uncharted 4 (PS4)

Post by Mondraconus » Fri Mar 23, 2018 11:47 am

mono24 wrote: That's because your using a retail game archive, you need to download a patched game created with the Fake PKG Generator, otherwise will not work.
If you say so, can you provide the link ? Don't say I'm lazy person, I already google it but most of them ( .pkg file ) is same with what I already downloaded... My pkg files also come from the link provided by amzerof6 https://extreme-modding.de/PS4/database/games.html
mono24 wrote: Next time just quote only essentials not the whole damn post, your making a mess out of the thread.
Sorry about it :( I don't mean to mess this thread, I also already edited it...

Thanks in advance

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Re: Uncharted 4 (PS4)

Post by mono24 » Fri Mar 23, 2018 3:41 pm

Mondraconus wrote: If you say so, can you provide the link ? Don't say I'm lazy person, I already google it but most of them ( .pkg file ) is same with what I already downloaded... My pkg files also come from the link provided by amzerof6 https://extreme-modding.de/PS4/database/games.html
Yup, that is an online database for retail game links straight from Sony servers, so that's a no no for this purpose, they can not be decrypted, for now at least.
Those retail links are for those people who already installed the exploit on they're console, and can install the PKGs trough debug settings of the console, and then the game gets decrypted/installed by the console, and then you create those fake PKGs that people distribute for download.

The games that use Fake PKG Generator, are from those people who own the game disc, install the game first in they're console, then they create those fake PKGs that you can find up for download, it is against the rules to post any type of that link, but go search on psxhax.

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