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PS All-Stars Battle Royale(final version ea05-cskn)

Post questions about game models here, or help out others!
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shakotay2
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Re: PS All-Stars Battle Royale(final version ea05-cskn)

Post by shakotay2 » Sun Mar 20, 2016 10:21 am

then read my post as of Thu Oct 09, 2014 3:06 pm:
dataTableOffs = 0x1546 also to be changed for different models.
indOffsArr = [...] and for j in range(0, numberOfSubmeshes): also have to be adapted.
(numberOfSubMeshes has to be set manually)

You best start of setting it to 1 for a first test with one submesh.

Doing some research I got this:
cskn_secTest.jpg
(search pattern for dataTableOffs: FFFFFFFF2000, -> 2 submeshes)

btw: getting the startaddressses of the (edged) indices blocks automatically should be possible soon.
Only need to find/calculate one required offset value.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: PS All-Stars Battle Royale(final version ea05-cskn)

Post by You'reAnAllStar » Mon Dec 18, 2017 4:23 am

The MediaFire links are dead. Were these scripts backed up anywhere?

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Re: PS All-Stars Battle Royale(final version ea05-cskn)

Post by Tosyk » Mon Jan 22, 2018 2:30 pm

can anyone post current script for this? I'm totaly lost in updates and string replaces for it
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Re: PS All-Stars Battle Royale(final version ea05-cskn)

Post by Doctor Loboto » Tue Jun 11, 2019 4:51 pm

Yeah, I can't find the current scripts anywhere for this game. The only version I found was the older version and the link was dead anyway. I'd really like a method of getting the proper meshes and such from this without the ever-present error I remember encountering last time.

https://www.dropbox.com/s/6ygqbgc72oayr ... s.zip?dl=0

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Re: PS All-Stars Battle Royale(final version ea05-cskn)

Post by shakotay2 » Tue Jun 11, 2019 8:43 pm

Afair the scripts in this thread were used for cskn files with the signature 45413035 (EA05 - as the thread title says, surprise :D )

But fat_princess.c0.p0.cskn from your zip for example starts with 4D4F444C "MODL".
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: PS All-Stars Battle Royale(final version ea05-cskn)

Post by You'reAnAllStar » Sun Aug 18, 2019 8:16 am

Really? I could have sworn there was a version of the script that didn't have that error, but I might be misremembering.

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