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Kung Fu Strike audio modding
Kung Fu Strike audio modding
I'm working on a total conversion.
Does anyone here on the forums know how can I extract and reintroduce audio files from the MusicWaveBank.xwb audio container?
Is there maybe a QuickBMS script available?
Many thanks.
Does anyone here on the forums know how can I extract and reintroduce audio files from the MusicWaveBank.xwb audio container?
Is there maybe a QuickBMS script available?
Many thanks.
Last edited by c0rn3l on Thu Aug 31, 2017 11:08 am, edited 1 time in total.
Re: Kung Fu Strike audio modding
I was able to extract the sound files with xactxtract.exe, modified the wav files to my liking, but now I have to re-introduce them into the xwb file... I tried a few QuickBMS scripts I found for xwb files from other games but none worked...

I'll keep searching the Internet and if I find something, I'll post the link here, just in case anyone else needs it too...

I'll keep searching the Internet and if I find something, I'll post the link here, just in case anyone else needs it too...
Re: Kung Fu Strike audio modding
If anyone here would be willing to share (or make) a QuickBMS script for the xwb files from the Kung Fu Strike game, I would be immensely grateful...
I've uploaded some sample xwb files here: https://www.mediafire.com/file/1nhnjsvid1u350v/xwbs.7z
Here's hoping...
I've uploaded some sample xwb files here: https://www.mediafire.com/file/1nhnjsvid1u350v/xwbs.7z
Here's hoping...
Re: Kung Fu Strike audio modding
Here are the scripts that didn't work, in case they are of use...
(see attachment)
(see attachment)
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Re: Kung Fu Strike audio modding
And here is the batch command file to reíntroduce the modded audio. Maybe there's something wrong here, and not in the scripts...
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Re: Kung Fu Strike audio modding
Apparently "Kung Fu Strike" isn't a very popular game (for modding, at least)...


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Re: Kung Fu Strike audio modding
For what platform are you trying to modify the game ???c0rn3l wrote:Apparently "Kung Fu Strike" isn't a very popular game (for modding, at least)...