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Hitman / Kane & Lynch series model tools

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Re: Hitman / Kane & Lynch series model tools

Post by trexjones » Thu Mar 16, 2017 3:45 pm

find.JPG
And this is what comes up when I run the asset sorter cmd...
All PC version too!
find.JPG
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Re: Hitman / Kane & Lynch series model tools

Post by Tosyk » Thu Mar 16, 2017 4:30 pm

trexjones, this is very odd. can I see screenshot of you runtime\common\pc.layoutconfig\ folder?
I check it again at home.

edit:
okay, I know what's going on. it's on the Hitman5.exe side. You probably should unpack all the archives manually.
Just put h5_unpack_pc_resourcelib.cmd along with Hitman5.exe into the folder where .pc_resourcelib you want to unpack and run the .cmd
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Re: Hitman / Kane & Lynch series model tools

Post by daemon1 » Wed Mar 22, 2017 6:07 pm

After 10 days of research I'm already getting something close to original cloth objects. Still need more time to make it actually working.

ImageImage

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Re: Hitman / Kane & Lynch series model tools

Post by hhchunter » Thu Mar 23, 2017 4:06 am

daemon1 wrote:After 10 days of research I'm already getting something close to original cloth objects. Still need more time to make it actually working.

ImageImage
Should/Would this work with/for Deus Ex Mankind Divided?
Last edited by hhchunter on Thu Mar 23, 2017 3:27 pm, edited 1 time in total.

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Re: Hitman / Kane & Lynch series model tools

Post by daemon1 » Thu Mar 23, 2017 5:22 am

hhchunter wrote:Should/Would this work with/for Deus Ex Mankind Divided?
Are there any .CLOS files in Deus Ex Mankind Divided?

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Re: Hitman / Kane & Lynch series model tools

Post by ngovandang » Sat Mar 25, 2017 10:55 am

Awesome
I have tested your tools <3

Work perfect with character models but almost crash with convert item and weapon models ;-;
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Re: Hitman / Kane & Lynch series model tools

Post by ngovandang » Sun Mar 26, 2017 2:02 pm

Um... There is some problem with character hands after converted
Can you fix it?
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Re: Hitman / Kane & Lynch series model tools

Post by daemon1 » Sun Mar 26, 2017 2:24 pm

what game?

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Re: Hitman / Kane & Lynch series model tools

Post by ngovandang » Sun Mar 26, 2017 4:07 pm

Hitman Absolution, check samurai costume in mission 8, you will see
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Re: Hitman / Kane & Lynch series model tools

Post by daemon1 » Sun Mar 26, 2017 4:46 pm

ngovandang wrote:Hitman Absolution
yes i know. Absolution has some issues. But now I'm working on cloths for it. Wait until I finish it. Then I can check meshes again.

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Re: Hitman / Kane & Lynch series model tools

Post by ngovandang » Mon Mar 27, 2017 2:48 am

daemon1 wrote: yes i know. Absolution has some issues. But now I'm working on cloths for it. Wait until I finish it. Then I can check meshes again.
:P uhm.
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Re: Hitman / Kane & Lynch series model tools

Post by daemon1 » Wed Mar 29, 2017 8:56 pm

Image

The new experimental Absolution model tool with cloth support. The geometry generation algorythm was not completely reversed so some minor errors may appear.

Usage as usual: Drop .BORG file onto Hitman5Model.exe. Corresponding .PRIM file must be there too.

But if some .CLOS files will be there too, they will be converted to static .OBJ files with cloth geometry. Cloth driver (left picture) will be present in a main SMD model. This driver will have weights and move with the skeleton. You should be able to apply driver movements to actual cloth model after that (right picture).
Last edited by daemon1 on Thu Mar 30, 2017 8:51 pm, edited 1 time in total.

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Re: Hitman / Kane & Lynch series model tools

Post by daemon1 » Thu Mar 30, 2017 8:51 pm

And this new version should FIX the incorectly scaled submeshes too. Like these for example

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Re: Hitman / Kane & Lynch series model tools

Post by ngovandang » Fri Mar 31, 2017 3:16 pm

XD what the heck? Original Diana model is nude?

:D Thank for updated. It's fix Samurai outfit's hand
Hope you got an other solution on jackets ;o; it's hard to work with parent these OBJ files
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Re: Hitman / Kane & Lynch series model tools

Post by Tosyk » Fri Mar 31, 2017 3:23 pm

ngovandang wrote:it's hard to work with parent these OBJ files
it's not if you using 3d max
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