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Heroes and Generals model and texture(.CRN) formats

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Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Wed Jul 20, 2016 6:16 pm

I have been looking into extracting models from HoG, and since ninjaripper did not work, I have looked into the game files.
I have not yet figured out where the models are kept, and the game client is suspiciously small, but I have located the textures, which seem to in .crn format.
Now I do not know much about cracking texture formats. Actually, I do not know anything about it. So I thought to ask here, since someone might be able to help me.

Here is a sample:
http://www.mediafire.com/download/3fgq9 ... _02A_D.crn

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Re: Heroes and Generals model and texture(.CRN) formats

Post by PredatorCZ » Wed Jul 20, 2016 7:53 pm


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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Wed Jul 20, 2016 8:02 pm

Oh. I do not know how I missed that.
This is helpful, but there's still the issue of the models.

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Fri Jul 22, 2016 1:59 pm

Here's a sample of a .bin file. Any clues how to open it?
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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Mon Jul 25, 2016 1:13 am

So far, still no luck with rippers. Anyone got better luck with the file I posted?

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Mon Aug 08, 2016 11:35 am

This time I posted a larger sample:
http://www.mediafire.com/download/6y24g ... sample.rar

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Sun Oct 23, 2016 12:48 am

Sorry for necroing, but anyone found anything?

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Acewell » Sun Oct 23, 2016 1:54 am

the bin is zlib compressed, the first byte was a hint, use offzip to extract 00000000.dat from it :D

Code: Select all

offzip -a c5531570cd93ce62402a65fedcb2cde9.bin c:\offzip
How to recognize the compression algorithms with your eyes
http://zenhax.com/viewtopic.php?t=27

then you can parse the mesh inside the dat, first submesh here
00000002_dat.png
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Last edited by Acewell on Wed Feb 08, 2017 7:50 pm, edited 2 times in total.

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Wed Oct 26, 2016 11:05 am

Oh nice! You think extracting models from those files is viable?

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Acewell » Tue Nov 15, 2016 3:56 am

of course! you can use Hex2obj to get the meshes but would no doubt be easier with a script or tool :)

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Thu Jan 19, 2017 5:10 pm

So how exactly do I open these files? Sorry, I just have no clue how to use this hex thingies.

And for some bizarre reason ninjaripper does not work for me in this game, so I cannot use that.

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Sun Feb 05, 2017 12:44 pm

So can you tell me the hex2obj process you used on this mesh?

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Acewell » Sun Feb 05, 2017 7:33 pm

its all in the image, the offsets and counts and settings, you can start
learning it by using the same sample i did above, just dive in man! :D

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Mon Feb 06, 2017 2:30 pm

It worked, but how do I do this on other models?

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Re: Heroes and Generals model and texture(.CRN) formats

Post by Portugalotaku » Wed Feb 08, 2017 2:47 pm

I mean it worked on that one model, but not any others.

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