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Evolution Engine Cache Extractor

Programs that are related to this or that game.
AnonymousDinosaur
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Re: Evolution Engine Cache Extractor

Post by AnonymousDinosaur » Fri Jan 15, 2016 12:13 pm

zaramot wrote:Hello GMMan. Thanks a lot for support and info. To say truth, I really hoped it's some issues from Cache Extractor side :) Because in this case there was hope, that you can fix this. If textures extracted right, I have no idea what to do with them to convert into any known format.
Did you ever finish this script?
I don't know if you still hang around this forum, but I am looking for a way to get a hold of the void key model from Warframe.

The .fbx files just don't seem to work in 3DS max for me.

HBOSS81
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Re: Evolution Engine Cache Extractor

Post by HBOSS81 » Tue Feb 16, 2016 7:03 am

Great Tools. After some tinkering, troubleshooting, and refreshing my brain on this stuff..I managed to extract absolutely everything from the game (Up to the latest update) as far as the models go, minus the textures. But I did learn how to read the fragmented files in order to reassemble them on the models inside 3DS MAX or Maya (much easier to re-texture).

Using the Evolution Engine unpack-er, you create (extract) the "H/B.Misc.cache/" folders separately from the Warframe directory, allowing you to have the "H.Misc" folder with the smaller files and the "B.Misc" with the larger. (This is how you import content into 3ds max with the importer tool).

Now you just follow this: (replace Inugami_skel.fbx with the actual file you're importing)

1. Load Warframe_Bones.ms
2. Point it to a H.misc.cache file like Inugami_skel.fbx
3. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Bones will be loaded

4. Load Warframe_Online.ms
5. Point it to H.misc.cache file Inugami_skel.fbx
6. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Model will be loaded above bones

If you also want sounds, use this: (Google the link, I'm just providing instructions)

Evolution engine sound convertor (for games like Warframe, Darkness II, Star Trek, Dark Sector...)

Tested with Darkness II, Star Trek, Warframe, but may work with all other games.

How to use it:
- Extract all sound files to separate folders with "EvolutionUnpack" tool.
- Choose the game from the dropdown list;
- Choose 3 misc audio folders: H, B, F, those named like H.Misc, e.t.c
- choose an new empty folder for extracted sound.
- Click "convert all".
- Choose 3 language audio folders (if present), those named like H.Misc_en (for english), or your language
- choose another folder for extracted sound if you wish.
- Click "convert all".

Most music files will be in WAV with plain PCM.
Most SFX files will be in WAV files with Microsoft ADPCM codec.
Most voice files will be in .XWMA format. You can play those if you have proper codecs installed, otherwise use xWMAEncode.exe to convert those to WAV.

Important notes:
- No progress bar. Just wait for the end message.
- No error handling! Be careful.

I can improve the tool later (add progress bar, error handling, support all games, etc) if there will be interest in this.

Once I finish my master collection and complete re-applying textures on the models I'll post the goodies online for the community The models will eventually be rigged ready to use for animations using the original bones from the game (just need to solve the issue about some bones not loading properly and staying in the place they were supposed to be in the first place. I do this as a fan and gain no money from any of this, just putting out there. I'm just trying to make some animations and give the community something we've all been asking for but noone has deemed able to deliver. I intend on making some action packed webisodes for WF so stay tuned.

mae1storm
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Re: Evolution Engine Cache Extractor

Post by mae1storm » Sat Mar 12, 2016 1:45 pm

Hello, cant import any model (maybe i do something wrong?). I need Valkyre hersemi skin with bastet helmet. But when i try to import files by description above script says "unable to convert: undefined to type: integer" on 68 line of the Warframe_bones.cs... what can be done with this problem?

P.S. Sorry for my bad english.

Coverop
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Re: Evolution Engine Cache Extractor

Post by Coverop » Sat Apr 16, 2016 2:12 am

Hello.
I come with a problem.
I've decided to extract and convert the audio files of Warframe, but Form1 gives me a headache.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.DirectoryInfo..ctor(String path)
at Evolution_sound_convertor.Form1.button5_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Evolution_sound_convertor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/YOUTUBE/SFX/WARFRAME/NEW/Evolution_sound_convertor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Note that I selected in Form1, Warframe not any other game.
It doesn't want to proceed anymore.

Borker
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Re: Evolution Engine Cache Extractor

Post by Borker » Fri Aug 05, 2016 7:46 am

Any chance anyone has a mirror for this since it seems to be impossible to login to the blog area?

gormonn
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Re: Evolution Engine Cache Extractor

Post by gormonn » Sun Aug 07, 2016 1:21 am

Hi! I am interested at localization files.
Do you have any idea where and what format they are stored in .cache?
Everything else, do not know how to download the program, as Registration of forum does not approach to a blog page:
blog/?p=1081

tathannibal
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Re: Evolution Engine Cache Extractor

Post by tathannibal » Sun Oct 02, 2016 2:46 pm

Download link not Working Pls help me.

Frage
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Re: Evolution Engine Cache Extractor

Post by Frage » Sat Nov 12, 2016 2:07 pm

I don't wish to annoy anyone, but as several others already pointed out, there does note seem to be a way to download it.

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Acewell
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Re: Evolution Engine Cache Extractor

Post by Acewell » Sun Nov 13, 2016 2:06 am

seems working fine once you log in to the tools blog :)
here is local copy
evolutionunpack101_fixed.zip
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Night Terror
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Re: Evolution Engine Cache Extractor

Post by Night Terror » Wed Nov 16, 2016 11:21 am

AceWell wrote:seems working fine once you log in to the tools blog :)
here is local copy
evolutionunpack101_fixed.zip
Good to see my first post is one of thanks! :P

Thanks AceWell for posting this! And what timing too, I was getting desperate :P

I've searched earlier today and it looks like the Tools Login issue is something that the admins are aware of, but I guess takes some time to change (or they think it's changed, and no one has reported otherwise).

Anyways, thanks again! :D

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Re: Evolution Engine Cache Extractor

Post by khambattaproject » Mon Feb 20, 2017 3:42 am

Hi I am trying to access the FBX models for Star Trek the video game that do not have bones, is there anyway that I can do that at all?

artchitect
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Re: Evolution Engine Cache Extractor

Post by artchitect » Fri May 19, 2017 7:29 am

2017 and trying this, how does one combine H and F texture files so they can be usable?

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barquetin16
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Re: Evolution Engine Cache Extractor

Post by barquetin16 » Mon Jan 08, 2018 5:53 am

Can someone tell me a way to open the textures from the game Star Trek plz, how do i combine the H with the F and the B too

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Re: Evolution Engine Cache Extractor

Post by Acewell » Mon Jan 08, 2018 11:33 pm

you need to post some samples for examination. :D

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barquetin16
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Re: Evolution Engine Cache Extractor

Post by barquetin16 » Thu Jan 11, 2018 12:47 am

AceWell wrote:you need to post some samples for examination. :D
Here are some samples
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