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[PC] Quantum Break .RMDP
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[PC] Quantum Break .RMDP
Can anyone come up with a tool to extract the files? Here are a few files from the game - https://yadi.sk/d/EGcT63GyqoJaB
I tried to use the Alan Wake Tool, but the program showed errors.
I tried to use the Alan Wake Tool, but the program showed errors.
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Re: [PC] Quantum Break .RMDP
is it possible to modify files anyhow ? We would like to do localization. If so i will have a look on files..
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PC] Quantum Break .RMDP
The format looks fairly simple. Fortunately, the .xml file contains all information needed so we pretty much know exactly what the header is for the .bin file.
So the toc is located in the .bin file, the actual file data is stored within the .rmdp file.
So the toc is located in the .bin file, the actual file data is stored within the .rmdp file.
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Re: [PC] Quantum Break .RMDP
It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.
I'll release soon, after I fixed some bug.
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Re: [PC] Quantum Break .RMDP
its Will be really nice if there any tools to edit .binfntevin wrote:It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.
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Re: [PC] Quantum Break .RMDP
The beta tool: viewtopic.php?f=32&t=14214
Sajjad Rahim
Open the .binfnt with hex editor, search the "DDS" string, and before DDS, delete everything. And rename .binfnt to .dds. Now you have the font file.
This tool can handle the container file, not the fonts.
Sajjad Rahim
Open the .binfnt with hex editor, search the "DDS" string, and before DDS, delete everything. And rename .binfnt to .dds. Now you have the font file.
This tool can handle the container file, not the fonts.
Re: [PC] Quantum Break .RMDP
string table .bin Missing?evin wrote:It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.

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Re: [PC] Quantum Break .RMDP
You should read the info.rtf first: No text extractor function in the tool, to avoid the steeling of unofficial translations!MuratG wrote:string table .bin Missing?evin wrote:It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.
You loaded the text .bin file!
Also About button in the Tool:
"What is missing or need to fix:... - text file handler ..."
I'll attach to the tool the unpacked text file, after I fixed the text handler functions.
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Re: [PC] Quantum Break .RMDP
The tool is updated, but it is still NOT the final version! viewtopic.php?f=32&t=14214
If you want to translate the game, you can start it now, every details in the package. Maybe you cannot test it because the game maybe won't accept the new bin/rmdp file. I couldn't test is, because I don't have the game yet. But I'll fix it until the final version.
If you want to translate the game, you can start it now, every details in the package. Maybe you cannot test it because the game maybe won't accept the new bin/rmdp file. I couldn't test is, because I don't have the game yet. But I'll fix it until the final version.
Re: [PC] Quantum Break .RMDP
evin wrote:The beta tool: viewtopic.php?f=32&t=14214
Sajjad Rahim
Open the .binfnt with hex editor, search the "DDS" string, and before DDS, delete everything. And rename .binfnt to .dds. Now you have the font file.
This tool can handle the container file, not the fonts.
How to edit binfnt to dds files..

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Re: [PC] Quantum Break .RMDP
Attached is version 1.0 alpha of my *.wedmsh blender plugin for Quantum break.
Currently should import any mesh as a static object with UVs and in-game normals. if the file has multiple meshes (LODs or whatever), it will import all.
I will continue to do more work to add support for bone weights and materials, depending on what data I can uncover. if you run into any files that don't load properly, please let me know the filename/directory name. Thanks.
EDIT: new version released in subsequent post.
Currently should import any mesh as a static object with UVs and in-game normals. if the file has multiple meshes (LODs or whatever), it will import all.
I will continue to do more work to add support for bone weights and materials, depending on what data I can uncover. if you run into any files that don't load properly, please let me know the filename/directory name. Thanks.
EDIT: new version released in subsequent post.
Last edited by volfin on Fri Apr 29, 2016 9:22 am, edited 1 time in total.
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Re: [PC] Quantum Break .RMDP
So the character models are in .wedmsh format too?volfin wrote:Attached is version 1.0 alpha of my *.wedmsh blender plugin for Quantum break.
-snip-
Thank you for making the plugin by the way, I thought no one would bother.
