Hello XeNTaX. I am working on a project with 3 other people called Openborne. It is a complete OpenGL re-implementation of Bloodborne. It is meant to be cross-platform so it will work on most mainstream operating systems that support OpenGL and SDL such as Windows, Mac, Linux etc. Click here to go to the project page. So far we have been able to parse DCX, TXT and BND4 files. We are currently working on parsing FLV/FLVER files and TPF files. They seem to have a more unique format as opposed to the Dark Souls equivalents. We have a small OpenGL template setup, so we can easily draw models onto the screen afterwards.
We also invite you all to share your knowledge or learn more on our Discord!
Thanks for reading
