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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Mon Aug 10, 2020 2:39 pm
by udkultimate
Hey guys!

Here follows the Showcase of the new map for my game, Fursan al-Aqsa Training Camp, for players training the basic commands of the game and prepare for the great battles that will be faced in this Journey for Revenge and Liberation of al-Aqsa Mosque!

Allah Akbar!

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Mon Aug 17, 2020 2:47 pm
by udkultimate
Hello guys!

Small update here.

I already began working on the Campaign Missions of #FursanAqsaGame. Each mission will have a cool intro cutscene animation, a triumphal entry in the best James Bond Goldeneye 007 Style!

https://www.indiedb.com/games/fursan-al ... hmad-entry

By the way, I already created a very simple, easy and clean visual programming workflow for the mission objectives. So now It's very fast for me setup some cool mission objectives, like destroy security cameras, find specific items, sabotage enemies weapons, disguise, deactivate alarms, and so on.

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Sat Aug 22, 2020 6:28 pm
by udkultimate
For this #ScreenshotSaturday I want to showcase another Campaign Mission of #FursanAqsaGame. This map (a revamped version of the demo map) is based on Camp Ariel Sharon, a complex of IDF Bases in Southern Israel. In this mission you bravery infiltrate on this base to spoil Israel's evil plots against Palestinian Civillians, seeking victory or your martyrdom!

By the way, I already have choosen the name for this first episode: Fursan al-Aqsa Episode 1 - Call of Jihad :D :D :D

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Sat Aug 29, 2020 7:24 pm
by udkultimate
For this #ScreenshotSaturday I want to showcase the new enemies classes I created for my game #FursanAqsaGame, also I created a new skin for my game's protagonist, especially for a brand new explosive game mode: Suicide Operations. #UE3 #UE4 #UnrealEngine #IndieDev #FreePalestine

Episode 1 is coming very soon, Insha Allah. I hope you all will have a very cool gaming experience, especially the Shooter fans out there.

Cheers and until next update.

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Tue Sep 08, 2020 2:50 am
by udkultimate
Fursan al-Aqsa Drone Gameplay

Hello guys!

I want to showcase a brand new vehicle which will be used on some Campaign Missions of Fursan al-Aqsa Game.

Intelligence in times of war means killing your opponents with their own weapons...

Enjoy this new gameplay showing off the drone, which you will use in many missions across the Campaign Mode of #FursanAqsaGame

https://www.indiedb.com/games/fursan-al ... e-gameplay

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Sun Sep 13, 2020 11:55 am
by udkultimate
This is just a sneak peek of the Explosive Action and Epic Bosses Battles which awaits you on Fursan al-Aqsa.

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Sun Sep 20, 2020 9:37 pm
by udkultimate
For today I want to showcase a new map I am making for #FursanAqsaGame.

This will be a Mossad Office Headquarter, the Israeli Secret Service.

Your mission is to infiltrate on the office, and find some important documents about a new attack Israel is planning against Palestine.

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Posted: Mon Sep 28, 2020 6:09 am
by udkultimate
Here I showcase the first person mode for some guns of my game, especially the pistols, greatly inspired by the classic Goldeneye 007.

https://www.indiedb.com/games/fursan-al ... a-fps-guns

My game is a Third Person Shooter, however, listening to the desire and feedback of many players who played my game`s first demo, I added the possibility to change between first person and third person view at any time in the game, pleasing both worlds (FPS fans and TPS fans).

But for the sake of keeping this reference to Goldeneye 007, I decided to only add hands models to pistols (otherwise they will not look good), as for the rifles, they dont have first person arms. It`s a game design decision.

Also I manually made the reload and equip/holster weapons animation to remember as much as I can Goldeneye 007.

I hope you enjoy, and very soon I will release a new demo for my game, the "Infiltration Demo". More details soon.

Cheers!

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