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New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

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udkultimate
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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by udkultimate » Tue Jan 07, 2020 11:07 am

Multiplayer SplitScreen and all its glory running on Xbox 360 RGH:

https://indiedb.com/games/fursan-al-aqs ... ltiplayer1

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by udkultimate » Thu Jan 09, 2020 5:31 pm

Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer

In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game.

https://www.indiedb.com/games/fursan-al ... ultiplayer

It's worth a reading :D

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by udkultimate » Sat Feb 01, 2020 3:33 am

Fursan al-Aqsa - Enemies AI Update

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https://www.indiedb.com/games/fursan-al ... -ai-update

This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up"

Let's frag!

In the next post I will reveal the tech detail of this new AI system I created using Kismet, the Visual Programming Language of Unreal Engine 3.

Cheers!

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by kumarip » Sat Feb 01, 2020 6:10 am

Good information.

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by udkultimate » Sun Feb 02, 2020 3:42 am

Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies

In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3.

https://www.indiedb.com/games/fursan-al ... or-enemies

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by udkultimate » Mon Feb 03, 2020 3:18 am

#FursanAlaqsaGame meets @MortalKombat!

Can you guess what I am planning next to my game?

Cheers!

#Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by udkultimate » Wed Feb 05, 2020 3:48 pm

Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

The basic tech behind it is very simple.

On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

It's that simple!

Cheers!

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Re: New Game PC, PS3 and XBOX360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Post by udkultimate » Sat Feb 08, 2020 7:52 pm

In this small video I show some cool and custom pickup items I created for the #Multiplayer mode, in the best style of #RetroFPS and Classic #FPSGames like @Quake and @DOOM. Also you can see the finished HUD for Multiplayer.

https://www.indiedb.com/games/fursan-al ... er-pickups

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