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Target Terror (Wii) .bikswap?

Posted: Fri Apr 21, 2017 8:07 pm
by burom
I extracted the files for this game, and I'm looking for the animations in particular. Some animations are in /avi/BigActors in .bik format, while others are in /avi in ".bikswap" format. These files aren't playable in RAD tools, and the file header is "iKIB" as opposed to "BIKi" for the regular .bik files. Anyone here have an idea?

Examples: https://mega.nz/#F!LZkRHJzR!bBoT6JGsPkzleRFMHWmPfw

Re: Target Terror (Wii) .bikswap?

Posted: Fri Apr 21, 2017 8:19 pm
by Acewell
the *.bikswap files just use big endian byte order, swap the bytes to little endian and remove the "swap" from the extension and it will play normally in Rad video tools. :D

Re: Target Terror (Wii) .bikswap?

Posted: Sat Apr 22, 2017 3:11 am
by burom
Thank you, it worked completely. Swapping the endian-ness of each byte produces valid .bik files.

Re: Target Terror (Wii) .bikswap?

Posted: Thu Sep 21, 2017 9:43 am
by Yohan Mollo
Thanks! Worked like a charm.

Re: Target Terror (Wii) .bikswap?

Posted: Thu Sep 21, 2017 10:41 am
by ikskoks
AceWell wrote:the *.bikswap files just use big endian byte order, swap the bytes to little endian and remove the "swap" from the extension and it will play normally in Rad video tools. :D
Best twist ever. :D