I extracted the files for this game, and I'm looking for the animations in particular. Some animations are in /avi/BigActors in .bik format, while others are in /avi in ".bikswap" format. These files aren't playable in RAD tools, and the file header is "iKIB" as opposed to "BIKi" for the regular .bik files. Anyone here have an idea?
Examples: https://mega.nz/#F!LZkRHJzR!bBoT6JGsPkzleRFMHWmPfw
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Target Terror (Wii) .bikswap?
- Acewell
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Re: Target Terror (Wii) .bikswap?
the *.bikswap files just use big endian byte order, swap the bytes to little endian and remove the "swap" from the extension and it will play normally in Rad video tools. 

Re: Target Terror (Wii) .bikswap?
Thank you, it worked completely. Swapping the endian-ness of each byte produces valid .bik files.
- Yohan Mollo
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- ikskoks
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Re: Target Terror (Wii) .bikswap?
Best twist ever.AceWell wrote:the *.bikswap files just use big endian byte order, swap the bytes to little endian and remove the "swap" from the extension and it will play normally in Rad video tools.
