Max Payne 3 russian.gxt tutorial

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uBAH
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Max Payne 3 russian.gxt tutorial

Post by uBAH » Tue Jul 03, 2012 9:45 am

Here is my tutorial on getting russian.gxt readable and editable with X GXT EDITOR by xmen http://www.x-squares.com/TAG/i/14/How-t ... N-GXT.aspx
Read carefully ... surprise at the end :)

chipsman
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Re: Max Payne 3 russian.gxt tutorial

Post by chipsman » Wed Jul 04, 2012 4:12 pm

The problems from this article are relevant only for GTA 4, because for cyrillic texts it use magic (idiotic) encoding (because the first versions of the game used one byte per char, this thing was changed to 2 bytes after patch, but encoding was the same), so you need to decode text for correctly viewing/reading.

But in case of Max Payne 3 the manipulations, which are described in this article, have no sense because, the game use the most common UTF-8 encoding, so each char have size of 2 bytes.

GTA 4 russian text files:
Image
https://dl.dropbox.com/u/1237757/share/ ... xt_001.png

Max Payne 3 russian text file:
Image
https://dl.dropbox.com/u/1237757/share/ ... xt_002.png
Image
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uBAH
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Re: Max Payne 3 russian.gxt tutorial

Post by uBAH » Thu Jul 05, 2012 12:07 am

Didn't get what you're saying ... but I can tell that GTA IV gxt has no such encoding at all ... it just uses other chars in characters table ... so there's no need for them to patch somehow ... just need correct charset which is from 8E to CD

chipsman
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Re: Max Payne 3 russian.gxt tutorial

Post by chipsman » Fri Jul 06, 2012 9:17 am

I just wanted to say that you don't need to do anything with MP3 text encoding, just edit text as UTF-8.
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