Inversion (2012) [PC]
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merlinsvk
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Re: Inversion (2012) [PC]
I have the same problem as Rion. I changed some strings, ex. every "Options", made new s3darc, renamed it to out_patch, and no change in the game, it's still in english. 
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merlinsvk
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Re: Inversion (2012) [PC]
Yes, text now works, but what about fonts? I modified fonts_en.gfx and gfxfontlib.gfx and put them to \prebuild\swf\ but fonts are still original - english.pesicha wrote:
file strings_english.str place the into the folder
Inversion\prebuild\texts\strings_english.str
Any suggestions?
UPDATE: correct name of font file is fonts_en_pc.gfx
Last edited by merlinsvk on Thu Aug 02, 2012 4:01 pm, edited 1 time in total.
- Herdell
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Re: Inversion (2012) [PC]
Could you explain how to edit those .gfx fonts?merlinsvk wrote: Yes, text now works, but what about fonts? I modified fonts_en.gfx and gfxfontlib.gfx and put them to \prebuild\swf\ but fonts are still original - english.
Any suggestions?
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merlinsvk
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Re: Inversion (2012) [PC]
They are Scaleform GFx files (modified flash) so change their header from GFX to FWS, then you can decompile them to .fla files and edit in Adobe Flash for example.
Also you will need Scaleform SDK (im using version 3.0, from older version of UDK, october 2011 I think) linked with Adobe Flash to make new .gfx files.
Also you will need Scaleform SDK (im using version 3.0, from older version of UDK, october 2011 I think) linked with Adobe Flash to make new .gfx files.
- Herdell
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Re: Inversion (2012) [PC]
And where can I download Scaleform SDK?merlinsvk wrote:They are Scaleform GFx files (modified flash) so change their header from GFX to FWS, then you can decompile them to .fla files and edit in Adobe Flash for example.
Also you will need Scaleform SDK (im using version 3.0, from older version of UDK, october 2011 I think) linked with Adobe Flash to make new .gfx files.
Found no good links here after do a research.
- delutto
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Re: Inversion (2012) [PC]
There are other ways to edit them... if you stay visible on MSN...Herdell wrote:And where can I download Scaleform SDK?merlinsvk wrote:They are Scaleform GFx files (modified flash) so change their header from GFX to FWS, then you can decompile them to .fla files and edit in Adobe Flash for example.
Also you will need Scaleform SDK (im using version 3.0, from older version of UDK, october 2011 I think) linked with Adobe Flash to make new .gfx files.
Found no good links here after do a research.
Re: Inversion (2012) [PC]
Delutto, can you explain that for me, too? Now that the know-how of using external string file is revealed, only the method of fonts GFX editing is all I need for localizing the game. 
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WRS
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Re: Inversion (2012) [PC]
good to know my work on the locale tool has gone to waste 
it kills my motivation to help you translator people
it kills my motivation to help you translator people
Useful tool links:
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WRS
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Re: Inversion (2012) [PC]
from how i understand it, i just gave the wrong file to patch:Rion wrote:WRS: I wouldn't call your efforts wasted. Your tool needs only to be improved to allow the repacked locale text to be used by the game engine.
Herdell wrote:The pure game (without update) reads the texts from out.s3darc.
The usage to get the texts and insert it back is the same as out_patch.s3darc.
Useful tool links:
