Binary Domain - stb-files (text)
- Haoose
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Binary Domain - stb-files (text)
Help, please, with format stb-files from Binary Domain
*snip*
*snip*
Last edited by Mr.Mouse on Thu May 17, 2012 2:01 pm, edited 1 time in total.
Reason: Rules violation
Reason: Rules violation
- Haoose
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Re: Binary Domain - stb-files (text)
0x13 - ID lang (0 - Jp, 1 - En, 2 - Ge, 3 - Fr, 4 - Sp, 5 - It)
0x35 - Size Text-section
0x35 - Size Text-section
- Haoose
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Re: Binary Domain - stb-files (text)
If you simply replace the text, then this string is displayed in full, but the next will be displayed as a sign "&"
If you replace the text, while maintaining the length of the string, the string is displayed normally and all future will also be displayed.
So in the file starting at offset 0x017024 are either likely to bias lines in the file, or something else.
Lines in the file about 16 thousand. But the blocks with the size/offsets of about 20 thousand
If you replace the text, while maintaining the length of the string, the string is displayed normally and all future will also be displayed.
So in the file starting at offset 0x017024 are either likely to bias lines in the file, or something else.
Lines in the file about 16 thousand. But the blocks with the size/offsets of about 20 thousand
- delutto
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Re: Binary Domain - stb-files (text)
thx really appreciate itdelutto wrote:I'm working on it.Haoose wrote:No ideas? =(
- lostprophet
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Re: Binary Domain - stb-files (text)
Any update?
Hungarian translator | Previous translations: http://lostprophet.hu
- Haoose
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Re: Binary Domain - stb-files (text)
We have the technology implementation of the text. If you want, I'll give you a text to translate. We insert it into the game.
We translate the game into Russian.
We translate the game into Russian.
Re: Binary Domain - stb-files (text)
so is there any packer for texts?? (already have translated texts in txt format)
BTW: is there anyway how to pack/unpack fonts?
BTW: is there anyway how to pack/unpack fonts?

