Binary Domain [2012]

Need help translating games in other languages? Have your language problems solved here.
Post Reply
phill05
beginner
Posts: 37
Joined: Sat May 28, 2011 8:29 pm
Has thanked: 2 times

Binary Domain [2012]

Post by phill05 » Sun Apr 29, 2012 12:23 pm

Hi,

does anybody know if is possible to extract the game texts from this game from SEGA? I know there are some .par files like at console version.

Thanks

User avatar
Haoose
mega-veteran
mega-veteran
Posts: 281
Joined: Tue Mar 01, 2011 9:34 pm
Has thanked: 70 times
Been thanked: 188 times
Contact:

Re: Binary Domain [2012]

Post by Haoose » Sun Apr 29, 2012 12:35 pm

-= GP-team =-
Image

User avatar
delutto
veteran
Posts: 155
Joined: Sat Apr 16, 2011 5:20 am
Has thanked: 49 times
Been thanked: 12 times

Re: Binary Domain [2012]

Post by delutto » Tue May 01, 2012 8:21 pm

The texts are in the .stb files in string_tbl folder.

English text:
BD_english.7z
You do not have the required permissions to view the files attached to this post.

Rion
beginner
Posts: 39
Joined: Thu Jul 07, 2011 9:14 pm
Has thanked: 9 times
Been thanked: 3 times

Re: Binary Domain [2012]

Post by Rion » Fri May 04, 2012 1:36 am

delutto wrote:The texts are in the .stb files in string_tbl folder.

English text:
BD_english.7z
You extracted this with a BMS script? I'd like to make a localization for this game.

User avatar
Haoose
mega-veteran
mega-veteran
Posts: 281
Joined: Tue Mar 01, 2011 9:34 pm
Has thanked: 70 times
Been thanked: 188 times
Contact:

Re: Binary Domain [2012]

Post by Haoose » Fri May 04, 2012 9:29 am

Rion
Text in string_tbl-folder :keke:

BD_english.7z - from http://notabenoid.com/book/28985/ :D

English-text - http://www.mediafire.com/?xdc9qre4cpadw4h
-= GP-team =-
Image

Rion
beginner
Posts: 39
Joined: Thu Jul 07, 2011 9:14 pm
Has thanked: 9 times
Been thanked: 3 times

Re: Binary Domain [2012]

Post by Rion » Fri May 04, 2012 10:10 am

Yes, I see, thank you for the links. :) What I meant is what program did you use for extracting texts or converting the .stb file? I'd like to use it to localize the game, like your team.

User avatar
Haoose
mega-veteran
mega-veteran
Posts: 281
Joined: Tue Mar 01, 2011 9:34 pm
Has thanked: 70 times
Been thanked: 188 times
Contact:

Re: Binary Domain [2012]

Post by Haoose » Fri May 04, 2012 12:26 pm

Rion
No program =(
viewtopic.php?f=35&t=8874
-= GP-team =-
Image

Rion
beginner
Posts: 39
Joined: Thu Jul 07, 2011 9:14 pm
Has thanked: 9 times
Been thanked: 3 times

Re: Binary Domain [2012]

Post by Rion » Fri May 04, 2012 1:23 pm

But you still converted the file into .txt somehow. I wonder if you did it by using QuickBMS or some hex editor?

User avatar
Haoose
mega-veteran
mega-veteran
Posts: 281
Joined: Tue Mar 01, 2011 9:34 pm
Has thanked: 70 times
Been thanked: 188 times
Contact:

Re: Binary Domain [2012]

Post by Haoose » Fri May 04, 2012 2:09 pm

Rion
Hex. Only hex
-= GP-team =-
Image

Rion
beginner
Posts: 39
Joined: Thu Jul 07, 2011 9:14 pm
Has thanked: 9 times
Been thanked: 3 times

Re: Binary Domain [2012]

Post by Rion » Fri May 04, 2012 2:15 pm

Oh. Thank you for the answer. Sorry, I'm quite amateur in this subject. So converting and editing is only possible with severe limitation on text length.

User avatar
Haoose
mega-veteran
mega-veteran
Posts: 281
Joined: Tue Mar 01, 2011 9:34 pm
Has thanked: 70 times
Been thanked: 188 times
Contact:

Re: Binary Domain [2012]

Post by Haoose » Fri May 04, 2012 5:34 pm

Rion, At the moment, yes.
-= GP-team =-
Image

Post Reply