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Driver: San Francisco for PC

Posted: Tue Sep 27, 2011 10:36 pm
by Teryal5532
The contents of this post was deleted because of possible forum rules violation.

Re: Driver: San Francisco for PC

Posted: Wed Sep 28, 2011 7:43 pm
by Polefish
I only had a look at the subtitles.astd.
Starting at 0x28 there is a table of offsets to the actual textdata.

Code: Select all

little endian, one row = 8bytes:
4bytes: unknown (some kind of id)
4bytes: offset to the text
EDIT:
I had a look at the global.fchunk too. Here is what I found out:
Little endian. Starting at 0x3080 comes a table with 8 bytes each row. The first 4 bytes are telling the offset (relative, starting at 0xBDD0) for a textchunk the other 4 bytes are unknown to me. After every textchunk the next one starts so you if you have the offset 0x0A and the next text comes at 0x16 the size of the textchunk is the difference between the two offsets.

Its not much but I wanted you to know.

Re: Driver: San Francisco for PC

Posted: Thu Sep 29, 2011 5:21 pm
by RacingFreak
All the vehicles are in dngvehicles.sp, so it does worth more to unpack as it even has dds textures and the models.

Header is 'CHNK'.

Re: Driver: San Francisco for PC

Posted: Sat Oct 01, 2011 5:37 am
by 360AMC
What i'm concerned with is car spawning. I want to make all cars spawn in the traffic. I'll assume the file that controls what vehicles spawn in what chapter is inside the dngvehicles.sp file.

Re: Driver: San Francisco for PC

Posted: Sun Oct 02, 2011 6:15 pm
by XpucmoBG
I really hope that someone will create a packer\unpacker for these files. :)

Re: Driver: San Francisco for PC

Posted: Sat Nov 12, 2011 5:17 am
by SoniKalien
There doesn't seem to be much looking at this from the pros, so I guess it's up to us noobs :ninja:

I've just been looking at dngvehicles.sp. These are my noobish observations using a hex editor:

-It's not encrypted (?)
-The end of file has filenames and directories eg

Code: Select all

R:\Resources\Vehicles\Vehicles\Chevrolet_Box_Van_1989_Ambulance\Model\Chevrolet_Box_Van_1989_Ambulance.gck.rimodel 17/06/11 10:59:16.104 
-There is some useless data? eg blocks of "3E" (hex) = ">" ansi

-Dragon Unpacker can read and unpack the .dds files just fine in HyperRipper mode so there's a big clue! :D

I'll add more clues as I go thru it more :) I'm really interested in scoring the cars out 8)

Re: Driver: San Francisco for PC

Posted: Sat Nov 12, 2011 7:21 pm
by matt55
Looks like we need some plugin or script to import .gck models

Re: Driver: San Francisco for PC

Posted: Mon Dec 26, 2011 11:01 am
by D1Racer
Using Game Extractor I extracted a bunch of .VEHC files and a few other files (.SSIC, .DMWK and .BINF) .BINF is clear text resource directory.

No idea if this helps I have no clue what I am doing, lol

Here is a sample of the .VEHC and other files.

http://www.mediafire.com/?rhn6a3p15ggn965

Re: Driver: San Francisco for PC

Posted: Sun Jan 08, 2012 11:51 am
by StewMM
Really need more tool makers looking into this. I want to import my own cars. not just export.

Re: Driver: San Francisco for PC

Posted: Sun Jan 08, 2012 2:30 pm
by Polefish
You could ask under another forumcategory. This post WAS for game localisation if i remember right.

Re: Driver: San Francisco for PC

Posted: Sun Jan 08, 2012 2:38 pm
by StewMM
Polefish wrote:You could ask under another forum category. This post WAS for game localisation if i remember right.
Pretty much the same thing. three threads. very little going on.

Re: Driver: San Francisco for PC

Posted: Mon Jan 16, 2012 3:29 am
by 360AMC
1989 Chevrolet Box Van ambulance? There isn't even such a vehicle in DSF. Obvious beta vehicle.