Modern Warfare Series
Posted: Fri Sep 16, 2011 6:19 pm
The contents of this post was deleted because of possible forum rules violation.
You are very wrong.Gagarin wrote:i'm not programmer too. Key is stored (and crypted too) in .exe. And at this time nobody cant extract key, no decrypt algorithm and nobody can't repack .ff's files
Code: Select all
REFERENCE HINT_CYCLE_WEAPONS
LANG_ENGLISH "Press ^3[{weapnext}]^7 to cycle through weapons."Code: Select all
REFERENCE HINT_CYCLE_WEAPONS
LANG_ENGLISH "Pressione ^3[{weapnext}]^7 para alternar entre as armas."Code: Select all
@echo off
del mod.ff
copy /Y mod.csv ..\..\zone_source
cd ..\..\bin
rem -compress
linker_pc.exe -language english -compress -cleanup mod
cd ..\mods\translation\
copy ..\..\zone\english\mod.ff
pauseCode: Select all
ignore,code_post_gfx
ignore,common
localize,killhouse
localize,menu
localize,messagebox
localize,jeepride
localize,introscreen
localize,game
localize,exe
localize,embassy
localize,marksman
localize,launchfacility_a
localize,launchfacility_b
localize,icbm
localize,hunted
localize,rallypoint
localize,rank
localize,rivertown
localize,sandstorm
localize,school
localize,scoutsniper
localize,null
localize,objectives
localize,village_defend
localize,village_assault
localize,vidsubtitles
localize,starts
localize,armadaCode: Select all
@echo off
cd ..\..\
iw3sp.exe +set developer 1 +set fs_game mods/translationSorry, I just read your last comment.Gagarin wrote:lol ?
I'm talking about mw2/mw3. I know about cod4 and modbuilder. But there is different case cause there is no encryption, just zlib archive + header