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Re: Telltale and Gametap - extract to translate

Posted: Thu Aug 09, 2018 1:54 pm
by Zombieali2000
Any keys for the finale season of the walking dead demo yet?

Re: Telltale and Gametap - extract to translate

Posted: Tue Aug 14, 2018 12:09 pm
by martanius
There is (originally posted by Maximmum):

Code: Select all

I'd like to edit fonts, but alas I cannot. TTG Tools (the "complete edition" or TTG Tool made by quckly is not able to opet .FONT file from TWD The Final Season. It says "Texture header was encrypted, but I decrypted" message over and over again - I have to close the program via program manager [bruce]

Re: Telltale and Gametap - extract to translate

Posted: Tue Aug 14, 2018 3:42 pm
by binlv
I need to extract .ttarch2 and edit font The Walking Dead: The Final ??

Re: Telltale and Gametap - extract to translate

Posted: Wed Apr 22, 2020 12:26 pm
by thisrock84
I am making localization for PS4. But I get errors in some games. For example, Batman: The Telltale Series, Tales from the Borderlands (all episodes). In these games, tool can extract the package but when I rebuild the package in to ttarch2, the game locks on the playstation or waiting loading screen or wait in black screen.

Are the keys different for PS4? Is there a method you know? Because I downloaded the PC versions of these games and the tool works properly for the PC versions. It just crashes on PS4.

Thank you for your help in advance.

Note: I know that I can put the files with landb extension to the archive folder, but there are the files with the same name with landb extension for different episodes. I cannot put these files to the archive folder because it has same name. For this reason, I had to make changes to ttarch2 files.

I used;
ttarchext.exe -o -b -V 7 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"
ttarchext.exe -o -b 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"
ttarchext.exe -o -x -b 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"
ttarchext.exe -o -b -x -V 7 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"

And I also used ttg_tool original compelete edition > TTG Tools.exe > Archive packer.
I tried these all combinations in Archive packer: version of archive 1 or 2, or compress archive, or checked encrypt archive, or checked Encrytpt Lua for new games or checked don't encrypt lua. (I have tried 32 combinations totally)