Telltale and Gametap - extract to translate

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GHOST DEAD
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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Fri Aug 11, 2017 4:48 am

sorry... i tested this files with all scripts but its doent work with my stuff
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Re: Telltale and Gametap - extract to translate

Post by Maximmum » Fri Aug 11, 2017 4:23 pm

Here's the Batman Season 2 key, thank vivec for getting it :)

Code: Select all

ttarchext -k 81CAA1A185DA6573A2AED6D89FC6C189995A6FD8B1E297DD97519F979AE0CE95CD77627FA3C4ADD9D6E2AA9C6774B3E3B2C49465A0A281 0

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Re: Telltale and Gametap - extract to translate

Post by Taner038 » Fri Aug 11, 2017 6:18 pm

Maximmum wrote:Here's the Batman Season 2 key, thank vivec for getting it :)

Code: Select all

ttarchext -k 81CAA1A185DA6573A2AED6D89FC6C189995A6FD8B1E297DD97519F979AE0CE95CD77627FA3C4ADD9D6E2AA9C6774B3E3B2C49465A0A281 0
Thank you so much. I owe you :)

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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Sat Aug 12, 2017 5:19 am

thanks a lot! :keke:
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Re: Telltale and Gametap - extract to translate

Post by martanius » Sat Aug 12, 2017 4:24 pm

Hi, please, how do I dcerypt this .LUA file? Looks like that if I want to change charset or add new characters (for example characters like ř Ř ě Ě etc... are not there at all). I edited .font file so it have these characters there including coordinates, but it take no effect in-game.
decrypt1.jpg
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Re: Telltale and Gametap - extract to translate

Post by quckly » Sun Oct 01, 2017 5:05 pm

In addition to viewtopic.php?p=101723#p101723

FontStudio 4.2 for creation fonts png with xml that may will be parsed by TTG Tools:
http://file.quckly.ru/q7scmSNVzC5nox8

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Re: Telltale and Gametap - extract to translate

Post by halfway » Fri Oct 06, 2017 3:51 pm

hello guys...
how can i change align subtitle text to center?
for walking dead season 1 and walking dead season 2 games

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Re: Telltale and Gametap - extract to translate

Post by martanius » Fri Oct 06, 2017 8:30 pm

Hello, could someone please make me fonts for Tales from the Borderlands game? I've been trying to do it, but seems like I can't add a new character in Font Editor in TTG Tools. Just view and copy coordinates from one to another etc...

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Re: Telltale and Gametap - extract to translate

Post by wasabi65 » Wed Oct 18, 2017 3:24 pm

Hi, i'm new in here. Anyone can tell me where is tutorial (step by step) for translating a Telltale game.
I have no glue to do it and just found a tool called Telltale Explorer. That tool can find and extract to text landb file.
Then i have no idea to do next. So anyone help me please.

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Re: Telltale and Gametap - extract to translate

Post by martanius » Wed Oct 25, 2017 3:43 pm

Please, how to decrypt .DLOG files from Tales from the Borderlands? I need to know which lines of text is the game actually using.

Thanks.

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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Fri Oct 27, 2017 5:51 am

martanius wrote:Please, how to decrypt .DLOG files from Tales from the Borderlands? I need to know which lines of text is the game actually using.

Thanks.
Try With WAV EXPORT in landb of Langb converter... [in ttg tool]
you can see adress and dialog number[fsb name and character name] in txt file
for rdit and translating... you dont need to edit Dlog files
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Re: Telltale and Gametap - extract to translate

Post by martanius » Fri Dec 01, 2017 1:09 am

Which version of ttg tools do you use to edit Minecraft Story Mode's FONT files? It either show an error upon opening the file in font editor there or it export bitmap with non-transparent background.

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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Fri Dec 01, 2017 6:59 am

martanius wrote:Which version of ttg tools do you use to edit Minecraft Story Mode's FONT files? It either show an error upon opening the file in font editor there or it export bitmap with non-transparent background.
Try this Version
Link: http://www.mediafire.com/file/4aa7e8gi8 ... edition.7z

You can edit all version of font in this version
this tool has a some problem with unicode in landb files, so edit landb files in older version
and if you'll get a problem in every time, just text a massage.
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Re: Telltale and Gametap - extract to translate

Post by martanius » Fri Dec 01, 2017 2:25 pm

GHOST DEAD wrote:
martanius wrote:Which version of ttg tools do you use to edit Minecraft Story Mode's FONT files? It either show an error upon opening the file in font editor there or it export bitmap with non-transparent background.
Try this Version
Link: http://www.mediafire.com/file/4aa7e8gi8 ... edition.7z

You can edit all version of font in this version
this tool has a some problem with unicode in landb files, so edit landb files in older version
and if you'll get a problem in every time, just text a massage.
Thank you. But I was using this version of TTG tools.
It exports a texture of a font with turqouise background and some pixels are weirdly blurred.
pexico_medium(0).png
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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Sat Dec 02, 2017 5:21 am

Hmmm... i knew it! just give your characters in language... then i'll create a fix font to you
this problem?(blue color in texture)
blue color or same color in textures of games:
this problem is really bad! because some bit are missing in dds or some Byte are broken
ttg tool got a big problem in such work...
ttg tool has 2 problem

problem 1; dds injector in font editor (look's like in minecraft & walking dead season 2) so don't
change DDS type in font {DXT1, DXT3, DXT5, DXTRGB, RAGABA}

problem 2; unicode in landb files (in walking dead season 2 and some old games [but some other old games doesn't have UTF mode, and this is not a big deal(for asian characters)
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