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Telltale and Gametap - extract to translate

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quckly
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Re: Telltale and Gametap - extract to translate

Post by quckly » Sun Jan 08, 2017 6:49 pm

Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS

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Re: Telltale and Gametap - extract to translate

Post by The Spyker » Sun Jan 08, 2017 7:56 pm

quckly wrote:Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS


Thanks

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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Mon Jan 09, 2017 4:24 am

Hey guys
I have a problem about translation for walking dead season 1
I cant open ui-subtitles_text.prop and subtitles.secne
How i can edit this files?
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Re: Telltale and Gametap - extract to translate

Post by AIC » Wed Jan 11, 2017 8:42 am

Can you create a landb convert tool that corresponds to "WDS1"?

Also, please attach the new extension geurigo file template, so please make a tool for it if possible.

Sorry to Bad English.. :[


Ps. Please use the attached " landb template " if necessary.Someone else tuned it into the 010 Editor.

WDS1 Landb Templet :
https://www.dropbox.com/s/pzantnhbq55tw ... nd.bt?dl=0

WDS1 Mobile Font Templet:
https://www.dropbox.com/s/vb9498fxlt9q0 ... s2.bt?dl=0

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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Wed Jan 11, 2017 9:41 am

thank bun this cant help
i mean do you have a tool about this
this is about pc version>not about mobile games
how i can edit subtitles_text.secne
becuse i want change size and postion of subtitles and text line in the walking dead season 1 &2
edit size and postion
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Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD » Wed Jan 11, 2017 9:48 am

quckly wrote:Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS
good :D :D :D
thats was so good :lol:
but font editor ahve a uh-ertm\a.m problem! in sam and max and game of throns
anyway... that was good
and this tool dont have utf-16,just have a binary ance type for landb
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Re: Telltale and Gametap - extract to translate

Post by xanger94 » Fri Jan 13, 2017 2:29 pm

quckly wrote:Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS
Hello, the program does not generate me the txt file from landb. I'm trying to translate the New Frontier.
I put the file ui_episode_english.landb in "input" but when I Auto(De)Packer: "Error. Please write me about this!"

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Re: Telltale and Gametap - extract to translate

Post by quckly » Sat Jan 14, 2017 10:57 am

AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".

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Re: Telltale and Gametap - extract to translate

Post by xanger94 » Sat Jan 14, 2017 10:10 pm

quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
Hi, thanks for the reply.

I translated the first episode of "A New Frontier" but the game does not find the new language in the settings. These were my steps:

Code: Select all

ttarchext 61 "C:\Program Files (x86)\Steam\steamapps\common\The Walking Dead - A New Frontier (Season 3)\archives\WD3_pc_WalkingDead301_data.ttarch2" "C:\Users\Daniele\Desktop\TTG Tools\input"
with TTG Tools I extracted files txt from landb and I translated the env_*.txt file.
I put the txt file in to the TTG Tools input folder, I put in the input folder landb file renamed as English in Italian and I created new landb output file

Now I recreated a ttarch files, not ttarch2. I created the file with the command:

Code: Select all

ttarchext -b -x -V 8 61 c:\Users\Daniele\Desktop\0.ttarch "c:\Users\Daniele\Desktop\TTG TOOLS\output"
I copied the 0.ttarch files in archives but can not find my language, where am I wrong?

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Re: Telltale and Gametap - extract to translate

Post by AIC » Sun Jan 15, 2017 9:30 am

quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
I can't find a "a landb srt export". :{

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Re: Telltale and Gametap - extract to translate

Post by quckly » Sun Jan 15, 2017 9:44 am

For compile ttarch2 files use:

Code: Select all

ttarchext.exe -o -b -V 8 61 ep1.ttarch2 ".\output"
Create file _resdesc_50_WalkingDead301.lua with content:

Code: Select all

local set = {}
set.name = "WalkingDead301"
set.setName = "WalkingDead301"
set.descriptionFilenameOverride = ""
set.logicalName = "<WalkingDead301>"
set.logicalDestination = "<>"
set.priority = 101
set.localDir = _currentDirectory
set.enableMode = "bootable"
set.version = "trunk"
set.descriptionPriority = 0
set.gameDataName = "WalkingDead301 Game Data"
set.gameDataPriority = 0
set.gameDataEnableMode = "constant"
set.localDirIncludeBase = true
set.localDirRecurse = false
set.localDirIncludeOnly = nil
set.localDirExclude = 
{
    "Packaging/",
    "_dev/"
}
set.gameDataArchives = 
{
    _currentDirectory .. "ep1.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_anichore.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_data.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_ms.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_txmesh.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_voice.ttarch2"
}
RegisterSetDescription(set)
and compile them:

Code: Select all

ttarchext -o -e 0 61 _resdesc_50_WalkingDead301.lua .\
Copy both files to game folder.

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Re: Telltale and Gametap - extract to translate

Post by quckly » Sun Jan 15, 2017 9:50 am

AIC wrote:
quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
I can't find a "a landb srt export". :{
This is default option in import/export dialog.
example
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Re: Telltale and Gametap - extract to translate

Post by AIC » Sun Jan 15, 2017 10:51 am

quckly wrote:
AIC wrote:
quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
I can't find a "a landb srt export". :{
This is default option in import/export dialog.
example
"lua" as a "ttarchext" tool can be modified?

Sorry to bad English

xanger94
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Re: Telltale and Gametap - extract to translate

Post by xanger94 » Sun Jan 15, 2017 4:35 pm

quckly wrote:For compile ttarch2 files use:

Code: Select all

ttarchext.exe -o -b -V 8 61 ep1.ttarch2 ".\output"
...

Copy both files to game folder.
I tried it and I did not find the language, I'm pretty sure That I'm wrong in the creation of landb files...
Once the txt files are extracted and translated, how I recreate the landb archive?

Thanks

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Re: Telltale and Gametap - extract to translate

Post by rico555 » Sun Jan 15, 2017 10:41 pm

xanger94: Don't rename the .landb files!!! Test: put the translated .landb files to the game archives folder.


quckly: Do you plan to upgrade the TTG Tols for Batman and TWD S3 .d3dtx files?

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