[PS2] Tim Burton's the Nightmare Before Christmas: Oogie's revenge - Lz archives
Posted: Mon Nov 30, 2020 10:05 am
Faced troubles trying to translate this game.
After unpacking data.stm from USA-release (SLUS-20860) with bms-script, found a lot of .lz archives inside. They contain ingame models, scripts and dialogue text in files "talk_u.bms" and "event.bms" (require special chr-table). They could easily be opened with QuickBMS, but the script doesn't support re-packing. I need a solution how to replace original messages and textures with edited inside that "xx.lz". Thanks in advance. The script and one of that achives are attached below.
https://yadi.sk/d/Y259Vl3Nv3ee1Q
https://yadi.sk/d/iyuLskFIAmigyw
After unpacking data.stm from USA-release (SLUS-20860) with bms-script, found a lot of .lz archives inside. They contain ingame models, scripts and dialogue text in files "talk_u.bms" and "event.bms" (require special chr-table). They could easily be opened with QuickBMS, but the script doesn't support re-packing. I need a solution how to replace original messages and textures with edited inside that "xx.lz". Thanks in advance. The script and one of that achives are attached below.
https://yadi.sk/d/Y259Vl3Nv3ee1Q
https://yadi.sk/d/iyuLskFIAmigyw