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Language codes in LCToO

Need help translating games in other languages? Have your language problems solved here.
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Maron19
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Language codes in LCToO

Post by Maron19 » Thu Jul 09, 2020 11:53 pm

Can someone help me or say on some list fill in the missing language codes from locals. bin in Lara Croft and the Temple of Osiris
FFFFFD81 0.lang_english
FFFFFD82 1.lang_french
FFFFFD84 2.lang_german
FFFFFD88 3.lang_italian
FFFFFD90 4.lang_spanish
FFFFFDA0 5.lang_japanese
FFFFFDC0 6.lang_portuguese
FFFFF___ 7.lang_polish
FFFFFFC1 (8).lang_ukenglish
FFFFFF80 9.lang_russian
FFFFF___ 10.lang_czech
FFFFF___ 11.lang_dutch
FFFFF___ 12.lang_hungarian
FFFFF___ 13.lang_arabic
FFFFF___ 14.lang_korean
FFFFF___ 15.lang_chinese

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ikskoks
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Re: Language codes in LCToO

Post by ikskoks » Sun Jul 12, 2020 6:56 pm

Don't tknow what are those codes, but maybe you should get this game in other language versions, look up those files and get what you want?

Maron19
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Re: Language codes in LCToO

Post by Maron19 » Tue Jul 28, 2020 1:45 pm

I don't really understand ... I got the language codes from all the game's language files. The other languages ​​are implemented in exe, but they don't have their own files, hence I don't know what the codes will be in the language file. And to create it I need this code.

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Re: Language codes in LCToO

Post by ikskoks » Tue Jul 28, 2020 3:37 pm

It doesn't work like that. To change text for other languages, you probably need to replace already existing files.

Maron19
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Re: Language codes in LCToO

Post by Maron19 » Tue Jul 28, 2020 5:47 pm

This isn't the point. I have added dialogues. It's just about locals.bin. The whole menu is in it, etc. It is in the file eg bigfile_RUSSIAN.000.tiger When unpacking, locals.bin goes to the folder whose name is also the language code, and each language has a different name, according to what I wrote in the first post. Unfortunately, without knowing a few HEX values, which are the language code, you won't be able to add a new language file to the game.

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