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Assassin's Creed Odyssey Localization

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GodVader
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Posts: 1
Joined: Fri May 01, 2020 5:57 pm

Assassin's Creed Odyssey Localization

Post by GodVader » Fri May 01, 2020 6:36 pm

Hello everyone,
I'm a Turkish English Teacher and a gamer. I want to translate Assassin's Creed Odyssey into Turkish. I'm not a coder but I'm an advanced user. I didn't know where the localization files were but I found them by researching in this forum.

1. I have extracted DataPC.forge and reached 2348-LocalizationPackage_English.data using Ubisoft_Forge_Tool_By_Delutto

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looks like

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2. I have exported 2348-LocalizationPackage_English.data and had 0-LocalizationPackage_English.Localization_Package using Ubisoft_DATA_Tool_By_Delutto

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3. I extracted 0-LocalizationPackage_English.Localization_Package by draggin it onto aclocalizationpackagetool and had 0-LocalizationPackage_English.Localization_Package.txt and 0-LocalizationPackage_English.Localization_Package.txt.header files

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4. I have translated only the main menu(I searched the Press any Key, Continue, etc. and changed them as "Bir tuşa basın", "Devam Et" etc.) in 0-LocalizationPackage_English.Localization_Package.txt just to see if it works.
5. And to import my 0-LocalizationPackage_English.Localization_Package.txt I dragged it onto aclocalizationpackagetool and the tool imported the modified txt and the header file. I had a new file in the same directory named 0-LocalizationPackage_English.Localization_Package.txt.out

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6. I deleted .txt.out extension from 0-LocalizationPackage_English.Localization_Package.txt.out just changing its name and had a 0-LocalizationPackage_English.Localization_Package

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7. I imported 0-LocalizationPackage_English.Localization_Package into 0-LocalizationPackage_English.Localization_Package.data where I extracted all the .data files from DataPC.forge then It gave me a 0-LocalizationPackage_English.Localization_Package.data.NEW file in the same directory. Again I deleted .NEW from that file changing it's name.

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8. As the last step I imported all the files I had extracted from DataPC.forge before, including my modified 0-LocalizationPackage_English.Localization_Package.data using Ubisoft_Forge_Tool_By_Delutto

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I did these yesterday. And I tried the game but it was English. :)
Then I realized there is a DataPC.forge.NEW file in the game directory.

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Then i backed up my original DataPC.forge file and replaced the .NEW file then I tried again. But the game was again English.

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These are my steps I tried to write them as detailed as I can, I realized that the DATA tool is not importing the modified files, it only copies the original file. Can you help me? Thank you.

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