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Bugs Bunny Lost in Time psx (BZZ File)

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rubinho146
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Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Mon Feb 04, 2019 3:17 am

I'm trying to translate the text of this game and it turns out that it is only possible by doing through a memory viewer/editor but there is no way to save it.
The memory viewer somehow decompress the text while loading the game through the an emulator, is there a way to decompress/compress a file so the translation can be possible through an hex editor?

Sample: https://drive.google.com/open?id=1N8UPK ... J2C0epmfxf

Image

WRS
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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by WRS » Mon Feb 04, 2019 10:50 pm

no idea what this is compressed with. the sample can be read like so though

Code: Select all

uint ver;
uint count;

struct c
{
  uint chunk;
  uint datalen;
  uint padlen;
};

c cs[count];

FSeek(0x800);

local uint i;
for(i=0;i<count;++i)
{
  struct
  {
    byte data[cs[i].datalen];
    byte pad[cs[i].padlen-cs[i].datalen];
  } block;
}

Assert(FEof());

Useful tool links:

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Mon Feb 04, 2019 11:54 pm

How can I compile the code to try and decompress the file?

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Wed Mar 06, 2019 1:57 pm

I don't like to double post in threads but has anyone got into it?

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by SlavaVlasov » Sun Jun 23, 2019 5:59 pm

It seems that our tasks are the same - I also want to translate this game, and I have been looking for a way for this for a long time.

I think the “BZZ” file extension itself probably indicates LZ77-like compression, which is also used on PS1. I tried the appropriate PS1 LZ77 script for QuickBMS, but so far they have not unpacked anything. It is also unclear how to unpack this file: in whole or in part (after all, this is a kind of “archive”). However, in the "LOADING" folder there are BZZ files of the type "L_MCOOK.BZZ", and I understand that this is a compressed TIM file. While I work with him.

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Wed Jul 03, 2019 9:43 am

Hello, thanks for this! For now isn't possible to translate as the TXT tool is being made but unpacking the BZZ file is possible, someone developed a tool. (The BZZ's use LZ compression)

As soon everything is texted and fully working I will release a TOOLPACK for this game.


Note: This BZZ tool works with the other Behaviou Interactive games that use BZZ and also works with BZE that is used in the PC ports.

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by SlavaVlasov » Wed Jul 24, 2019 10:35 pm

rubinho146 wrote:
Wed Jul 03, 2019 9:43 am
I will release a TOOLPACK for this game.
It would be great! :) :up:

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by JanoxDev545 » Mon Aug 19, 2019 5:21 pm

Are the bzz files not part of BuzzBundle? did I read like that?

I would also like to rip some textures and models

When is your tool pack available?


here is the link where I read this:
https://www.file-extension.org/extensions/bzz

byebye say Jannik.

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by JanoxDev545 » Mon Aug 19, 2019 5:32 pm

But somehow you can not open it in BuzzBundle. ?_?

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Tue Oct 01, 2019 12:35 pm

Sorry for the wait, for around this month or the next one will create a pack with every detail on how to extract both files, sounds, textures and import back too. Regarding models you would need someone to help in that regard since I don't know how that would work, will post news soon.

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Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Thu Apr 16, 2020 10:50 am

Here is the toolpack to translate the game.

viewtopic.php?f=32&t=22006

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