Bugs Bunny Lost in Time psx (BZZ File)

Need help translating games in other languages? Have your language problems solved here.
Post Reply
User avatar
rubinho146
beginner
Posts: 26
Joined: Tue Jun 14, 2016 3:13 pm
Has thanked: 6 times
Been thanked: 2 times

Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Mon Feb 04, 2019 3:17 am

I'm trying to translate the text of this game and it turns out that it is only possible by doing through a memory viewer/editor but there is no way to save it.
The memory viewer somehow decompress the text while loading the game through the an emulator, is there a way to decompress/compress a file so the translation can be possible through an hex editor?

Sample: https://drive.google.com/open?id=1N8UPK ... J2C0epmfxf

Image

WRS
ultra-veteran
ultra-veteran
Posts: 596
Joined: Fri Nov 06, 2009 12:13 am
Has thanked: 73 times
Been thanked: 132 times

Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by WRS » Mon Feb 04, 2019 10:50 pm

no idea what this is compressed with. the sample can be read like so though

Code: Select all

uint ver;
uint count;

struct c
{
  uint chunk;
  uint datalen;
  uint padlen;
};

c cs[count];

FSeek(0x800);

local uint i;
for(i=0;i<count;++i)
{
  struct
  {
    byte data[cs[i].datalen];
    byte pad[cs[i].padlen-cs[i].datalen];
  } block;
}

Assert(FEof());

Useful tool links:

User avatar
rubinho146
beginner
Posts: 26
Joined: Tue Jun 14, 2016 3:13 pm
Has thanked: 6 times
Been thanked: 2 times

Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Mon Feb 04, 2019 11:54 pm

How can I compile the code to try and decompress the file?

User avatar
rubinho146
beginner
Posts: 26
Joined: Tue Jun 14, 2016 3:13 pm
Has thanked: 6 times
Been thanked: 2 times

Re: Bugs Bunny Lost in Time psx (BZZ File)

Post by rubinho146 » Wed Mar 06, 2019 1:57 pm

I don't like to double post in threads but has anyone got into it?

Post Reply