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Re: Assassin's Creed localization
Posted: Thu Mar 22, 2018 9:35 pm
by Soda1459
Up
Re: Assassin's Creed localization
Posted: Fri Mar 23, 2018 4:46 am
by GHOST DEAD
Soda1459 wrote:Up
if you really want to extract it for a WiKi, just download 100% save file and hook all text from Clipboaed from RAM
Re: Assassin's Creed localization
Posted: Wed Apr 25, 2018 11:47 pm
by Soda1459
Up
Re: Assassin's Creed localization
Posted: Thu Jun 14, 2018 7:54 pm
by KhavitZ
someone for Black flag's localization ?
Re: Assassin's Creed localization
Posted: Thu Dec 13, 2018 5:44 pm
by Soda1459
Still no tool ? Someone could help ?
Re: Assassin's Creed localization
Posted: Thu Jan 24, 2019 7:49 am
by Soda1459
Someone was able to extract Origins subtitles by using forgelib code, and I want to do it too. But how can I make the code work ?
Re: Assassin's Creed localization
Posted: Tue Apr 02, 2019 10:34 pm
by Soda1459
Please , it's really important for me, I would be super appreciative to anyone who can help
Re: Assassin's Creed localization
Posted: Thu May 16, 2019 8:46 pm
by roobin
Unpacked French dialogs from Assassins Odyssey.
https://ufile.io/a1bgmgpa
Re: Assassin's Creed localization
Posted: Fri May 17, 2019 11:17 am
by PlatZ
What tool did you use ?
Re: Assassin's Creed localization
Posted: Sun Dec 22, 2019 5:36 pm
by roobin
Hey.
Below is the link to my tools to export LocationPackage to txt and import it back.
Code: Select all
https://drive.google.com/file/d/1YaJHhYO7HdBlrImqWhNvVKABlCNzpQgu
I tested it on Assassin's Creed Unity, but should work with other games in the series.
Localization file first must be properly unpacked with Delutto tools:
Ubisoft Forge Tool and Ubisoft DATA Tool.
Re: Assassin's Creed localization
Posted: Mon Dec 23, 2019 9:53 am
by DeathScreen213
Re: Assassin's Creed localization
Posted: Tue Dec 24, 2019 4:35 pm
by nonamebatbai
please help me . Where is the font file of the game assassin's creed unity ??
Re: Assassin's Creed localization
Posted: Wed Dec 25, 2019 4:21 pm
by roobin
Fonts are in file: DataPC_patch_01.forge -> 0-Game Bootstrap Settings.data -> 42-FontManager_0X1A36B0959.1641561018
In file 42-FontManager_0X1A36B0959.1641561018 is 7 x ttf fonts.
Code: Select all
https://drive.google.com/file/d/1wcpire62VWWk67YmVui7MW07_AM9e1V5
Re: Assassin's Creed localization
Posted: Thu Dec 26, 2019 4:49 pm
by nonamebatbai
how to export file 42-FontManager_0X1A36B0959 file into 7 x ttf fonts. and import it ???
Re: Assassin's Creed localization
Posted: Sat Dec 28, 2019 1:17 pm
by roobin
File 42-FontManager_0X1A36B0959.1641561018 can now be edited in hexeditor.
In file we are looking ECA7A670 value.
Next 4 bytes are the size of ttf file.
Next starts ttf file.
For example:

First ttf file.
Offset 1Fh β ttf size = 000495BC
Offset 23h β Start of ttf file

Second ttf file.
Offset 0495F6h β ttf size = 00042104
Offset 0495FAh - Start of ttf file
And so onβ¦
After editing the ttf file we can replace it and modify the size.