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Assassin's Creed localization

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Soda1459
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Re: Assassin's Creed localization

Post by Soda1459 » Thu Mar 22, 2018 9:35 pm

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GHOST DEAD
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Re: Assassin's Creed localization

Post by GHOST DEAD » Fri Mar 23, 2018 4:46 am

Soda1459 wrote:Up
if you really want to extract it for a WiKi, just download 100% save file and hook all text from Clipboaed from RAM
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad

Soda1459
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Re: Assassin's Creed localization

Post by Soda1459 » Wed Apr 25, 2018 11:47 pm

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KhavitZ
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Re: Assassin's Creed localization

Post by KhavitZ » Thu Jun 14, 2018 7:54 pm

someone for Black flag's localization ?

Soda1459
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Re: Assassin's Creed localization

Post by Soda1459 » Thu Dec 13, 2018 5:44 pm

Still no tool ? Someone could help ?

Soda1459
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Re: Assassin's Creed localization

Post by Soda1459 » Thu Jan 24, 2019 7:49 am

Someone was able to extract Origins subtitles by using forgelib code, and I want to do it too. But how can I make the code work ?

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Re: Assassin's Creed localization

Post by Soda1459 » Tue Apr 02, 2019 10:34 pm

Please , it's really important for me, I would be super appreciative to anyone who can help

roobin
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Re: Assassin's Creed localization

Post by roobin » Thu May 16, 2019 8:46 pm

Unpacked French dialogs from Assassins Odyssey.
https://ufile.io/a1bgmgpa

PlatZ
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Re: Assassin's Creed localization

Post by PlatZ » Fri May 17, 2019 11:17 am

What tool did you use ?

roobin
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Re: Assassin's Creed localization

Post by roobin » Sun Dec 22, 2019 5:36 pm

Hey.
Below is the link to my tools to export LocationPackage to txt and import it back.

Code: Select all

https://drive.google.com/file/d/1YaJHhYO7HdBlrImqWhNvVKABlCNzpQgu
I tested it on Assassin's Creed Unity, but should work with other games in the series.
Localization file first must be properly unpacked with Delutto tools:
Ubisoft Forge Tool and Ubisoft DATA Tool.

DeathScreen213
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Re: Assassin's Creed localization

Post by DeathScreen213 » Mon Dec 23, 2019 9:53 am

Image

nonamebatbai
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Re: Assassin's Creed localization

Post by nonamebatbai » Tue Dec 24, 2019 4:35 pm

please help me . Where is the font file of the game assassin's creed unity ??

roobin
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Re: Assassin's Creed localization

Post by roobin » Wed Dec 25, 2019 4:21 pm

Fonts are in file: DataPC_patch_01.forge -> 0-Game Bootstrap Settings.data -> 42-FontManager_0X1A36B0959.1641561018

In file 42-FontManager_0X1A36B0959.1641561018 is 7 x ttf fonts.

Code: Select all

https://drive.google.com/file/d/1wcpire62VWWk67YmVui7MW07_AM9e1V5

nonamebatbai
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Re: Assassin's Creed localization

Post by nonamebatbai » Thu Dec 26, 2019 4:49 pm

how to export file 42-FontManager_0X1A36B0959 file into 7 x ttf fonts. and import it ???

roobin
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Re: Assassin's Creed localization

Post by roobin » Sat Dec 28, 2019 1:17 pm

File 42-FontManager_0X1A36B0959.1641561018 can now be edited in hexeditor.
In file we are looking ECA7A670 value.
Next 4 bytes are the size of ttf file.
Next starts ttf file.

For example:
Image
First ttf file.
Offset 1Fh – ttf size = 000495BC
Offset 23h – Start of ttf file

Image
Second ttf file.
Offset 0495F6h – ttf size = 00042104
Offset 0495FAh - Start of ttf file
And so on…

After editing the ttf file we can replace it and modify the size.

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