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Chrome Engine 5, 6 text unpacker - Dying Light, Dead island

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MiRiKan
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Chrome Engine 5, 6 text unpacker - Dying Light, Dead island

Post by MiRiKan » Wed Jan 28, 2015 7:28 am

Code: Select all

https://mega.co.nz/#!K5JSQThA!ZqoGQHX0Nns1kIrcuTWFMXLBwSLmUl7YQNWU2MigADQ
Text Tools for Chrome 5 and 6 engine games!
This program will make .xlse file from.bin file in Chrome engine games.
Also Repacker will create .bin file.
It supports Dying Light, Dead island, etc.

1. How to Unpack text in Chrome engine game bin files
- You can unpack common_texts_all.bin or any .bin text file in Chrome Engine Games like Dying Light, Dead island. Just Drag & Drop the .bin file onto Chrome5&6_binFile-Unpack.exe it will create .xlsx file.
- It also supports multiple files. Just drag all of files and drop onto .exe file!

2. How to Repack text for Chrome engine game bin files
- You can repack .xlsx file to create.bin file for Dying Light. Just Drag & Drop .xlsx files onto Chrome5&6_binFile-Repack.exe. it will create .bin file.
- It also supports multiple files. Just drag all of files and drop onto .exe file!
*Program will check if "Translations" data is null, It automatically takes "English" data.

* DO NOT CHANGE first row texts. (ID, English, Translations - program will read this texts for work)

20150302 versions (ver2)
What's new
-Support multiple files (just drag all and drop onto .exe file!)
-Fixed bugs

Enjoy :)
Last edited by MiRiKan on Mon Mar 02, 2015 3:07 am, edited 3 times in total.
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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by Taner038 » Wed Jan 28, 2015 9:35 am

MiRiKan wrote:

Code: Select all

https://mega.co.nz/#!rlAj1abB!0FU_sw4VwxqQ-Jb9irAYbE6UMoxauG4Hd7IYV3RpU4Y
1. How to Unpacking text in Dying Light
- you can unpacking common_texts_all.bin or any .bin text file in Dying Light. Just Drag & Drop .bin file onto UNPACK-Dying_Light_Text.exe. it will create .xlsx file.

2. How to Repacking text for Dying Light
- you can repacking .xlsx file to create .bin file for Dying Light. Just Drag & Drop .xlsx file onto REPACK-Dying_Light_Text.exe. it will create .bin file.

* DO NOT CHANGE first row texts. (ID, English, Translations - program will read this texts for work)

it's very easy :)
it also support Chrome Engine 5, 6 games!

Thanks :) :up: :up:

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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by InKviZ » Wed Jan 28, 2015 2:55 pm

Cool!!!! Thanks!!!! :) :) :)
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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by Taner038 » Wed Jan 28, 2015 6:31 pm

MiRiKan wrote:

Code: Select all

https://mega.co.nz/#!rlAj1abB!0FU_sw4VwxqQ-Jb9irAYbE6UMoxauG4Hd7IYV3RpU4Y
1. How to Unpacking text in Dying Light
- you can unpacking common_texts_all.bin or any .bin text file in Dying Light. Just Drag & Drop .bin file onto UNPACK-Dying_Light_Text.exe. it will create .xlsx file.

2. How to Repacking text for Dying Light
- you can repacking .xlsx file to create .bin file for Dying Light. Just Drag & Drop .xlsx file onto REPACK-Dying_Light_Text.exe. it will create .bin file.

* DO NOT CHANGE first row texts. (ID, English, Translations - program will read this texts for work)

it's very easy :)
it also support Chrome Engine 5, 6 games!

Hi, again :) Thanks for tools But,
I have a problem.
Even though I have exactly what you said, I get an error.
common_texts_all.bin UNPACKER-dying_light_text.ex to drag the file. I put the file to open the xls file to the excel program'm just writing my translation of part of the original file
when Transtl but give me the file 1.5MB going 423 kb.
and game can not read it
What am I doing wrong. Help please..

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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by MiRiKan » Thu Jan 29, 2015 3:30 am

Taner038 wrote: Hi, again :) Thanks for tools But,
I have a problem.
Even though I have exactly what you said, I get an error.
common_texts_all.bin UNPACKER-dying_light_text.ex to drag the file. I put the file to open the xls file to the excel program'm just writing my translation of part of the original file
when Transtl but give me the file 1.5MB going 423 kb.
and game can not read it
What am I doing wrong. Help please..
send me PM with those xlsx files :)
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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by lostprophet » Thu Jan 29, 2015 10:09 am

MiRiKan wrote:
Taner038 wrote: Hi, again :) Thanks for tools But,
I have a problem.
Even though I have exactly what you said, I get an error.
common_texts_all.bin UNPACKER-dying_light_text.ex to drag the file. I put the file to open the xls file to the excel program'm just writing my translation of part of the original file
when Transtl but give me the file 1.5MB going 423 kb.
and game can not read it
What am I doing wrong. Help please..
send me PM with those xlsx files :)
Hey, I tried using it on Win 8.1, I drag and drop the .bin file on your exe, wait for a minute and it throws an error.
I can take a screenshot of it, when I get home.
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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by Taner038 » Thu Jan 29, 2015 3:16 pm

MiRiKan wrote:
Taner038 wrote: Hi, again :) Thanks for tools But,
I have a problem.
Even though I have exactly what you said, I get an error.
common_texts_all.bin UNPACKER-dying_light_text.ex to drag the file. I put the file to open the xls file to the excel program'm just writing my translation of part of the original file
when Transtl but give me the file 1.5MB going 423 kb.
and game can not read it
What am I doing wrong. Help please..
send me PM with those xlsx files :)
I sent the message, thank you

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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by GARID » Thu Feb 05, 2015 8:40 am

Useful soft thx

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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by dubh » Thu Feb 12, 2015 5:04 am

The repacker doesn't work correctly.

The repacked .bin is smaller than the original and the game can't read the repacked .bin files, so the in-game text is blank.

The unpacked .xlsx also contains some garbled strings.

Can you release the source code for your unpacker/repacker?

Oh, and for some reason, you're including, but not using, ICSharpCode.SharpZipLib.dll.

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Re: Dying Light Text Unpacker (Chrome Engine 5, 6 text unpac

Post by MiRiKan » Fri Feb 13, 2015 3:28 pm

dubh wrote:The repacker doesn't work correctly.

The repacked .bin is smaller than the original and the game can't read the repacked .bin files, so the in-game text is blank.

The unpacked .xlsx also contains some garbled strings.

Can you release the source code for your unpacker/repacker?

Oh, and for some reason, you're including, but not using, ICSharpCode.SharpZipLib.dll.
you have to fill "Translations" column. tested again but it worked.
i can not find any garbled text... please show me one
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Re: Chrome Engine 5, 6 text unpacker - Dying Light, Dead isl

Post by MiRiKan » Mon Mar 02, 2015 3:01 am

Updated version 2

Code: Select all

https://mega.co.nz/#!K5JSQThA!ZqoGQHX0Nns1kIrcuTWFMXLBwSLmUl7YQNWU2MigADQ
What's new
-Support multiple files (just drag all and drop onto .exe file!)
-Fixed bugs
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Re: Chrome Engine 5, 6 text unpacker - Dying Light, Dead isl

Post by Sajjad Rahim » Wed Jan 13, 2016 8:40 am

link dead! please reuploed

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Re: Chrome Engine 5, 6 text unpacker - Dying Light, Dead isl

Post by makcar » Wed Jan 13, 2016 10:58 am

Sajjad Rahim wrote:link dead! please reuploed
Chrome Engine: https://yadi.sk/d/ThTPE6Z4fhcw8

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Re: Chrome Engine 5, 6 text unpacker - Dying Light, Dead isl

Post by muslimcyberbjb » Fri Sep 08, 2017 2:35 pm

makcar wrote:
Sajjad Rahim wrote:link dead! please reuploed
Chrome Engine: https://yadi.sk/d/ThTPE6Z4fhcw8
Can you Re-Upload this file.... The Links is Dead....
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Re: Chrome Engine 5, 6 text unpacker - Dying Light, Dead isl

Post by makcar » Sat Sep 09, 2017 7:31 pm


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