michalss wrote:Here is complete template for index file :
With this you can simple found out data like offset of lang or fonts, if reimport failed for qbms, you can replace any other lang file with bigger size and simple change offset/size or add to end of the archive Simple as that and no repack is needed...
Hello,
Can you write a little "how to" to do that?
Thank you
EDIT: OK, I did it. I was able to change the language of the text with this method. I'm gonna to write a "how to" to do that, allow me few hours..
Here is better template with english and russian lang + binary... You can apply this on index and also on archive
If you need more offsets or languages data, let me know ill add them or i can write extractor and importer for language(no size limit) for X360 resources ONLY!!!!
albert1905 wrote:However, there are dubed movies on the game with no subtitles. How to solve this problems for those who want to insert a subtitles..?
Not sure what is the format, but most likely BIK, you have to convert the into AVI or MPEG then make subtitles and then encode them together, last part is back to BIK. There is very long process behind it, dont really have time to explain into details, so from me it is just a hint.
albert1905 wrote:However, there are dubed movies on the game with no subtitles. How to solve this problems for those who want to insert a subtitles..?
Not sure what is the format, but most likely BIK, you have to convert the into AVI or MPEG then make subtitles and then encode them together, last part is back to BIK. There is very long process behind it, dont really have time to explain into details, so from me it is just a hint.
HAIDER6222354 wrote:can anyone help me with edit font in game ?
Font is RAW format, editable in PS, dat files is indexes for chars.
thanks , but how i can edit dat file i am not good with hex
2 options you have, no need to edit dat file, but you need to replace chars you dont need on font texture or ask someone to make binary template to 010. I never done research on this so i cannot help. if there is struct know i can do it but no time to make full research unfortunately.
The *.bink file only contains movie and background sounds. There are no voice files.
However, *.stream files contained a voice package, and it can be unpacked by RavioliGameTools.
Same for the Streamed.resource bank. They have no index files, so therefore cant be unpacked. Is there ayway to take the harted names from the other index files and extract them with the streamed.resource file?
OrangeC wrote:Same for the Streamed.resource bank. They have no index files, so therefore cant be unpacked. Is there ayway to take the harted names from the other index files and extract them with the streamed.resource file?
I'd success on changing the offset and the size of English.lang file to Russian.lang size but when I tried to edit English font size to that of Japanese doesn't work. What's wrong with me?
Hmm.. I've tried every method that I could but it didn't work, so I decided to use CHS version for my translation patch.
I hope there are 010 templates for font files but well.. it seems difficult to handle it for me, anyway I just look forward to deal with it..