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Blackguards [.lang]

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lostprophet
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Blackguards [.lang]

Post by lostprophet » Tue Mar 11, 2014 6:31 am

This game uses Unity, however the localization files are in the Languages folder.
First I thought they are editable, since they are visible with Notepad++, but I can't change even a character or in-game every line gets shifted.
"Main.lang" definetely has localization, but I uploaded other files too, just in case.
http://www54.zippyshare.com/v/86901337/file.html
Hungarian translator and member of Indies4indies.com | Previous translations: http://lostprophet.hu

swuforce
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Re: Blackguards [.lang]

Post by swuforce » Mon Mar 17, 2014 7:40 pm

Here tools to try: http://www.sendspace.com/file/hjq5s5
I include barracuda's UnityRaw script for unpack lang files.
Put quickbms in the folder with tools.

Drag a lang file to the bat.
You need to use utf8 encoding on xml when edit.
Pack the CustomAssetBundle file, then the lang file.

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lostprophet
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Re: Blackguards [.lang]

Post by lostprophet » Tue Mar 18, 2014 11:12 am

Thank you!
So I dragged "main.lang" onto the lang_unpack.bat. I got a "CustomAssetBundle-e390a1c586f7a52448ebe5e9aebae722" file. I unpacked that with "customassetbundle_unpack.bms" and QuickBMS.
I got 2 files: "1_" and "2_English.xml".
I modified a line in "2_English.xml".
When I use customassetbundle_pack.exe and choose the "CustomAssetBundle-e390a1c586f7a52448ebe5e9aebae722" file, I get this error:
http://i.imgur.com/QDrEdXI.png
Hungarian translator and member of Indies4indies.com | Previous translations: http://lostprophet.hu

swuforce
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Re: Blackguards [.lang]

Post by swuforce » Tue Mar 18, 2014 1:07 pm

The .bat unpacks both files. Just press "y" when quickbms says create a folder.
So CustomAssetBundle from lang must be in "langname_unpacked\" folder.
Files in CustomAssetBundle must be unpacked to "langname_unpacked\unpacked" folder.

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