Judge Dredd: Dredd vs. Death - Text files
-
vitorrs100
- advanced
- Posts: 76
- Joined: Sat Dec 11, 2010 6:39 pm
- Has thanked: 12 times
- Been thanked: 1 time
Judge Dredd: Dredd vs. Death - Text files
Hi,
I want to translate the game Judge Dredd: Dredd vs. Death, i managed to extract and repack the .asr file(evin tool viewtopic.php?f=33&t=8902&hilit=asura+engine) but i don't know how to edit the localization files (HTXT, LTXT, npct, PCLT and PTXT). Is there a way to edit these files? Thank you.
I want to translate the game Judge Dredd: Dredd vs. Death, i managed to extract and repack the .asr file(evin tool viewtopic.php?f=33&t=8902&hilit=asura+engine) but i don't know how to edit the localization files (HTXT, LTXT, npct, PCLT and PTXT). Is there a way to edit these files? Thank you.
You do not have the required permissions to view the files attached to this post.
Re: Judge Dredd: Dredd vs. Death - Text files
Evin has made an editor to the HTXT files for AvP and Sniper Elite V2. Maybe it'll work.
viewtopic.php?f=35&t=8648
viewtopic.php?f=35&t=8648
-
vitorrs100
- advanced
- Posts: 76
- Joined: Sat Dec 11, 2010 6:39 pm
- Has thanked: 12 times
- Been thanked: 1 time
Re: Judge Dredd: Dredd vs. Death - Text files
Already tried. Doesn't work with this game.Rion wrote:Evin has made an editor to the HTXT files for AvP and Sniper Elite V2. Maybe it'll work.
viewtopic.php?f=35&t=8648
-
vitorrs100
- advanced
- Posts: 76
- Joined: Sat Dec 11, 2010 6:39 pm
- Has thanked: 12 times
- Been thanked: 1 time
-
michalss
- Moderator
- Posts: 949
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 141 times
Re: Judge Dredd: Dredd vs. Death - Text files
send me pm with d link
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
-
vitorrs100
- advanced
- Posts: 76
- Joined: Sat Dec 11, 2010 6:39 pm
- Has thanked: 12 times
- Been thanked: 1 time
-
michalss
- Moderator
- Posts: 949
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 141 times
Re: Judge Dredd: Dredd vs. Death - Text files
i have completed 010 template, since im on holiday this week i cannot finish repacker but i will once i get back, so please patient.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
-
vitorrs100
- advanced
- Posts: 76
- Joined: Sat Dec 11, 2010 6:39 pm
- Has thanked: 12 times
- Been thanked: 1 time
Re: Judge Dredd: Dredd vs. Death - Text files
Ok, i'll wait.michalss wrote:i have completed 010 template, since im on holiday this week i cannot finish repacker but i will once i get back, so please patient.
-
vitorrs100
- advanced
- Posts: 76
- Joined: Sat Dec 11, 2010 6:39 pm
- Has thanked: 12 times
- Been thanked: 1 time
-
michalss
- Moderator
- Posts: 949
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 141 times
Re: Judge Dredd: Dredd vs. Death - Text files
OK coz there are 3 dirrefent format i was able to completed Template for all of them, can you please send me more this files at least 3 files from all types ?? I will do repacker first and then packer but it will take some time...
Here is template :
Here is template :
Code: Select all
//--------------------------------------
//--- 010 Editor v4.0.4a Binary Template
//
// File:
// Author: michalss
// Revision: 1.0
// Purpose:
//--------------------------------------
LittleEndian();
local int pos,x;
local uint header;
char LTXT[4];
header=ReadUInt(0);
if (header==1415074892) { //this is LTXT
Printf("This is LTXT!");
uint size;
uint version;
uint zero;
uint count;
for (x=0;x<count;x++) {
struct TEXT_LTXT {
uint tSize;
char text[tSize*2];
} Data;
}
} else if (header==1415074888) {
Printf("This is HTXT!");
uint size;
uint version;
uint zero;
uint count;
for (x=0;x<count;x++) {
struct TEXT_HTXT {
uint id;
uint tSize2;
char text2[tSize2*2];
} Data;
}
} else if (header==1415074896) {
Printf("This is PTXT!");
uint size;
uint version;
uint zero;
uint GUID;
uint count;
char cText[12]; //not sure what this represent??
for (x=0;x<count;x++) {
struct TEXT_PTXT {
//uint id;
uint tSize2;
char text2[tSize2*2];
} Data;
}
}
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
-
vitorrs100
- advanced
- Posts: 76
- Joined: Sat Dec 11, 2010 6:39 pm
- Has thanked: 12 times
- Been thanked: 1 time
Re: Judge Dredd: Dredd vs. Death - Text files
Done.michalss wrote:OK coz there are 3 dirrefent format i was able to completed Template for all of them, can you please send me more this files at least 3 files from all types ?? I will do repacker first and then packer but it will take some time...
