Newbie here, did some amateur attempts at 3D ripping way back in 2009 / 2010. Interested to get back into it again.
I currently am attempting to grab a few choice models from Dissidia Final Fantasy Opera Omnia. My intention is to use a couple of their chibi style 3D character models (that are not already available from the older Dissidia Games) as a template for modelling and rigging a full sized character version of my own.
After watching this tut
, I've been stumbling my way around testing with different versions of the Nox emulator and Ninja Ripper and Noesis.
So far where I'm at:
- DFFOO will run properly ONLY on an Android 5.1.1 emulator created via Nox's Multi Instance Manager
- The tutorial states that the Ninja ripper method will work only SPECIFICALLY for Nox 3.8.1
- When I go ahead and run Ninja Ripper on the Nox Android 5.1.1 anyway - I am successfully able to see the DDS files, and even the mesh files. Unfortunately, for some weird reason, the 3D geometry is being flattened into a plane shape, that follows the UV mapping of its corresponding 2D texture.
- I tested the same steps above with a different game (Marvel Contest of Champions), but instead of a flat plane, the characters are being crushed into a perfect sphere.
I haven't been able to move beyond this point in 2 weeks. Even if the rip wont include the rigging information, I can work with the 3D geometry regardless of whether or not it is in a default T stance or pose. But yeah, getting a flat mesh will not do at all Sad
I've tried using 3D Ripper DX but it wont work with Nox. Does anyone have any suggestion / advice on what I should do next?
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