this is great!blackninja wrote:No. Browsers emulate webgl through directx
Rip will aviable after some fixes in next version
The rules have been updated, read them now: Rules!
Ninja Ripper
Re: Ninja Ripper
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Re: Ninja Ripper
I've been trying to rip from Alien Isolation recently... back before Windows 10 hit, it used to rip textures fine, but now it's ripping everything with an odd green/blue tint... Here's a couple of examples: 
Does anyone know what might be going on and how I can possibly fix this? The ones on the right are how they USED to and should come out. The ones on the left being what happens now.

Does anyone know what might be going on and how I can possibly fix this? The ones on the right are how they USED to and should come out. The ones on the left being what happens now.
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Re: Ninja Ripper
R&B channels are swapped, open your texture in photophop and just correct it.trexjones wrote:I've been trying to rip from Alien Isolation recently... back before Windows 10 hit, it used to rip textures fine, but now it's ripping everything with an odd green/blue tint... Here's a couple of examples:
Does anyone know what might be going on and how I can possibly fix this? The ones on the right are how they USED to and should come out. The ones on the left being what happens now.

Re: Ninja Ripper
I need some help
When open noesis I get "ImportError: NO module named fmt_ninjaripper_rip_1.18"
I put "fmt_ninjaripper_rip_1.18.py" in \noesis\plugins\python\
versions:python-3.5.0 & noesisv417
When open noesis I get "ImportError: NO module named fmt_ninjaripper_rip_1.18"
I put "fmt_ninjaripper_rip_1.18.py" in \noesis\plugins\python\
versions:python-3.5.0 & noesisv417
- Andrakann
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Re: Ninja Ripper
Fastest way is using XnView (or XnViewMP) batch converter with BGR>RGB parameter active.trexjones wrote:how I can possibly fix this?
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Re: Ninja Ripper
Thanks Darko!Darko wrote:
R&B channels are swapped, open your texture in photophop and just correct it.
I do have one more puzzle -- I tried ripping some of the Villain characters from Amazing Spider-man, but for some reason, it ripped everything BUT those characters. Does anyone know why it might skip some models like that?
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Re: Ninja Ripper
hardly, Assassin's Creed engine uses way too complex techniques.pewposterous wrote:Would this ever work with Assassin's Creed Syndicate?
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Re: Ninja Ripper
No mesh ripping available from AC. Non standart renderer used
Read this
http://advances.realtimerendering.com/s ... 220dpi.pdf
Read this
http://advances.realtimerendering.com/s ... 220dpi.pdf
Have a question about NinjaRipper? Ask on forum, not PM.
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Re: Ninja Ripper
New version released.
1.5.0 (03.12.2015)
+ Support Direct3D 6 (DirectX 6);
+ Autolegend USSR is now ripping properly with glass;
+ Support Direct3D 7 (DirectX 7);
+ Support DirectDraw;
+ Bug fixes in D3D9 ripper - now more meshes should rip properly;
+ Browser (Firefox only tested) ripping now working (Forced Hotkey, see Settings window);
+ Support of a rip of al the D3D7/D3D8/D3D9/D3D11 functions;
http://cgig.ru/ninjaripper/
p.s.: Tutorial is updating. Will inform when it's done.
Suggestions/questions are always usefull.
1.5.0 (03.12.2015)
+ Support Direct3D 6 (DirectX 6);
+ Autolegend USSR is now ripping properly with glass;
+ Support Direct3D 7 (DirectX 7);
+ Support DirectDraw;
+ Bug fixes in D3D9 ripper - now more meshes should rip properly;
+ Browser (Firefox only tested) ripping now working (Forced Hotkey, see Settings window);
+ Support of a rip of al the D3D7/D3D8/D3D9/D3D11 functions;
http://cgig.ru/ninjaripper/
p.s.: Tutorial is updating. Will inform when it's done.
Suggestions/questions are always usefull.
- REDZOEU
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Re: Ninja Ripper
Finally! DirectX7 support! Will test it out tomorrow after my exam 
Big thanks Tosyk

Big thanks Tosyk

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Re: Ninja Ripper
good luck with exam and all thanks to blackninja.REDZOEU wrote:Finally! DirectX7 support! Will test it out tomorrow after my exam
Big thanks Tosyk
- lionheartuk
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Re: Ninja Ripper
Is it possible to add a function to enable ripping in place.
For some environments for example, having all objects recenter to 0 can get quite messy, is it possible to enable not reset to 0 positions at all?
For some environments for example, having all objects recenter to 0 can get quite messy, is it possible to enable not reset to 0 positions at all?
"Lemons are people nice hardworking & honest people too..."
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Re: Ninja Ripper
more NO than YES. It's completely different type of ripper.lionheartuk wrote:Is it possible to add a function to enable ripping in place.
For some environments for example, having all objects recenter to 0 can get quite messy, is it possible to enable not reset to 0 positions at all?