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General game file tools that are useful for more than one game
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Tosyk
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by Tosyk » Thu Oct 22, 2015 12:15 pm
bobbobbob wrote:I seem to be entirely unable to apply the textures to these models
applying textures in 3ds max it's something outside this thread. watch youtube tutorials for this.
p.s.: sometimes there's no way to automatically apply texture on imported .rip mesh. there nothing we can do yet.
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JakeGreen
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by JakeGreen » Fri Oct 23, 2015 3:08 am
Ninja Ripper (lastest version) doesn't even work with google chrome or firefox just keeps telling me please check if (forgot this part) is writable, Is there anyways to fix this or no there is something i wanna rip from a website but can't.
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blackninja
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by blackninja » Fri Oct 23, 2015 5:18 am
Which web site url?
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lionheartuk
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by lionheartuk » Fri Oct 23, 2015 5:06 pm
JakeGreen wrote:blackninja wrote:Which web site url?
Um trying to rip halo 5 armor from halowaypoint
https://www.halowaypoint.com/en-us#customize-h5 it uses Webgl as far as i know if that makes a difference but i can't get ninjaripper to even open chrome or firefox to even try it.
NinjaRipper runs via DirectX applications, it won't work on WebGL stuff because WebGL isn't DirectX its more or less (from my understanding) a web version of OpenGL.
Almost nothing on websites runs using Direct X, it all runs WebGL.
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blackninja
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by blackninja » Sat Oct 24, 2015 8:18 am
No. Browsers emulate webgl through directx
Rip will aviable after some fixes in next version
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patopeixe
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by patopeixe » Sat Oct 24, 2015 8:22 pm
So, I've tried using this on Street Fighter V (which is DirectX11, Unreal Engine 4) and all textures come out purple/pink. Is this working as intended? Also when I import the models corresponding to the proper textures to 3ds max 2016 they form a sphere instead of the proper model
I'm sure I'm probably doing something wrong though

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Darko
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by Darko » Sat Oct 31, 2015 3:31 pm
patopeixe wrote:So, I've tried using this on Street Fighter V (which is DirectX11, Unreal Engine 4) and all textures come out purple/pink. Is this working as intended? Also when I import the models corresponding to the proper textures to 3ds max 2016 they form a sphere instead of the proper model
I'm sure I'm probably doing something wrong though

Use umodel instead.
I already extracted models from SFV:
https://www.youtube.com/watch?v=VvskRVewq9I
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blackninja
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by blackninja » Sat Oct 31, 2015 3:48 pm
Where can I download sfv?
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shadowmoy
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by shadowmoy » Sun Nov 01, 2015 6:28 pm
anyone managed to rip models from the new Tales of Zestiria ?
tried all ripping otions and got only a log file every time, maybe a windows 10 problem ?
edit : nevermind it uses opengl
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Andrakann
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by Andrakann » Mon Nov 02, 2015 6:03 am
blackninja wrote:Where can I download sfv?
PC users can get access to the online beta by pre-ordering Street Fighter V on Steam.
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REDZOEU
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by REDZOEU » Mon Nov 02, 2015 11:44 am
shadowmoy wrote:edit : nevermind it uses opengl
Wow... A new game that uses opengl... I played it, and my graphics card could stop responding and recover randomly. That was reduced by setting the LOD detail to High/Medium. But to think that the game uses OpenGL... What a suprise.
And still no luck for RIDE. I was able to rip textures witj F8, but when i press F10 to get models, nothing happens. Tried intruder, DX11, and DXGI mode. Still no luck. I'm using the stable 1.3.3 version of Ninja Ripper (cmiiw).
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shadowmoy
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by shadowmoy » Mon Nov 02, 2015 5:07 pm
hum strange, some guy posted models of tales of zestiria ripped using ninja ripper but not tposed, maybe this game is dx9 after all
here is my log :
Code: Select all
[1CC8] Ninja Ripper 1.3.3 x86
[1CC8] © 2004 - 2015 black_ninja
[1CC8] LOG START
[1CC8] Date/Time: 2015/11/01 18:33:03
[1CC8] Inject mode: "intruder"
[1CC8] Texture downscale max width : 4096
[1CC8] Texture downscale max height: 4096
[1CC8] Texture downscale value: 2
[1CC8] Loaded Modules List
[1CC8] 0x00930000 C:\Program Files (x86)\Steam\steam.exe
[1CC8] 0x76EE0000 C:\WINDOWS\SYSTEM32\ntdll.dll
[1CC8] 0x74070000 C:\WINDOWS\SYSTEM32\KERNEL32.DLL
[1CC8] 0x766F0000 C:\WINDOWS\SYSTEM32\KERNELBASE.dll
[1CC8] 0x76B00000 C:\WINDOWS\SYSTEM32\WS2_32.dll
[1CC8] 0x76930000 C:\WINDOWS\SYSTEM32\sechost.dll
[1CC8] 0x76590000 C:\WINDOWS\SYSTEM32\RPCRT4.dll
[1CC8] 0x73FF0000 C:\WINDOWS\SYSTEM32\SspiCli.dll
[1CC8] 0x73FE0000 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
[1CC8] 0x73F80000 C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll
[1CC8] 0x74340000 C:\WINDOWS\SYSTEM32\NSI.dll
[1CC8] 0x761C0000 C:\WINDOWS\SYSTEM32\USER32.dll
[1CC8] 0x74AD0000 C:\WINDOWS\SYSTEM32\GDI32.dll
[1CC8] 0x76C50000 C:\WINDOWS\SYSTEM32\ADVAPI32.dll
[1CC8] 0x76870000 C:\WINDOWS\SYSTEM32\msvcrt.dll
[1CC8] 0x71A20000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10240.16384_none_3bccb1ff6bcd1849\COMCTL32.dll
[1CC8] 0x74CE0000 C:\WINDOWS\SYSTEM32\SHELL32.dll
[1CC8] 0x745F0000 C:\WINDOWS\SYSTEM32\windows.storage.dll
[1CC8] 0x74170000 C:\WINDOWS\SYSTEM32\combase.dll
[1CC8] 0x74500000 C:\WINDOWS\SYSTEM32\shlwapi.dll
[1CC8] 0x74330000 C:\WINDOWS\SYSTEM32\kernel.appcore.dll
[1CC8] 0x76BC0000 C:\WINDOWS\SYSTEM32\shcore.dll
[1CC8] 0x763F0000 C:\WINDOWS\SYSTEM32\powrprof.dll
[1CC8] 0x76440000 C:\WINDOWS\SYSTEM32\profapi.dll
[1CC8] 0x74550000 C:\WINDOWS\SYSTEM32\OLEAUT32.dll
[1CC8] 0x74040000 C:\WINDOWS\SYSTEM32\IMM32.DLL
[1CC8] 0x760A0000 C:\WINDOWS\SYSTEM32\MSCTF.dll
[1CC8] 0x64AF0000 F:\Ninjaripper\x86\intruder.dll
[1CC8] 0x76450000 C:\WINDOWS\SYSTEM32\psapi.dll
[1CC8] LOG END
seems the injection work but the game don't show up and just stay in the process list without doing anything grrr.
edit : tested on a copy found on the net and the ripping work but the models are not tposed !
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Pavikjan
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by Pavikjan » Sun Nov 08, 2015 11:13 am
Hey guys!
How do i rip models from Warhammer Online:Age Of Reckoning-Return Of reckoning
Help please!!I need those models!!
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Lopunny
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by Lopunny » Tue Nov 10, 2015 5:09 pm
Not to sure if this is right place to post this, but is it possible to make Ninja Ripper to be able to rip from Burnout Paradise? Because currently the only way to rip from Burnout Paradise is by using 3D Ripper DX which didn't work for me. Even if it did worked, it required that I needed 3DS Max 2011 or older because the Max plugin only supports up to 3DS Max 2011. The .OBJ rip wouldn't work either because it will end up giving unusable UVs. Unless if there is another method to rip from Burnout Paradise that I didn't know, then basically ripping from Burnout Paradise is impossible.